dobwal said:Wii Sports isn't a product of its own merit. Its appeal its ability to show off the strength of the Wii, which is ultimately what sold Wii Sport and the Wii.
People buy consoles to get to the games, not the other way around. Wii Sports is a fun game that people liked, and people bought consoles to play it. Thus, it did indeed have its own merit.
mrcorbo said:The whole console lifecycle since the PS1 was introduced has been based on losing money early to make money late.
Only for Sony. Nintendo's strategy has always been to make money, and I'm not sure how big "making money" even is in Microsoft's strategy. It isn't a big part of the strategy for a lot of products, where the strategy is "Keep losing money until we've managed to run off any competitors, then, maybe, just maybe, start making money."
X360 had a lot of content going for it. Everyone knew Halo 3 was coming. Call of Duty 2 impressed a lot of people. Tom Clancy games were stunning compared to what you could get on the PS2. Also, note that its non-Christmas weekly sales rate is only a few percent higher than Xbox 1's. It's had some stupendous Christmases, though. Anyway, it's selling faster, but it's not like it's doubled its adoption rate. At this point, it's ~20% higher in the US than Xbox 1 was at the same time in the USA. It's nowhere near where the PS2 was.
Here's a question: is the market for "traditional" consoles, defined in terms of an upgrade in power and complexity over the previous generation, shrinking in North America? In January 2004, just over 3 years past the PS2 launch, PS2 + Xbox + Gamecube = 45m. In January 2009, just over 3 years past the X360 launch, X360 + PS3 is around what, 22, 23m?
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