Bahh...
I think the REAL meat of any of this NPD analysis is what strategies worked and what didn't and why did they or didn't they.
I see Carl talking about the losses that MS took on the RRoD problem and that is a legit discussion for the current situation but what does it tell us for the future?
Are we trying to explain the current situation or are we trying to use the current situation to forecast the future?
Isn't that what we all want to be? Prognosticators so that we can come back and say 'I told you so!' to those who care or are still around a few years from now?
So why don't we get down to what in business-speak we call 'Lessons Learned', shall we?
The 360 is a mediocre success, a large success in comparison to their previous model, and would have been a huge success had it not been for the RRoD manufacturing problem. (Which has interesting implications and discussion points.)
The Wii has been a huge success, but is it one that could ever be replicated by anybody else? They did develop a new input device which anybody could do, but they leveraged their old technology which wasn't fully maximized and turned a marketing deficit (kiddy games) into a positive, while retaining their core because of IP ownership.
The PS3 has been a failure and whether it is a minor failure or a catastrophic failure is really all that can be debated, especially if you take Blu-Ray and any un-yet realized future profits out of the equation.
There are lessons to be learned here, if we look at what happened, what is happening, and use those factors to objectively predict what could happen in the future.
The reality is that next generation, ANY of these console manufacturers could come out on top. Some need to find another 'hook' and decide strategy for the next generation (Nintendo). Some need to improve upon their existing strategy but hold true to it (Microsoft). Others need to decide whether they want to leverage their console space to sell other technologies or solidify their place in the console world (Sony).
The bottom line is that no matter how you look at it, or where your personal chips lay on the table, there is no question that both Nintendo and Microsoft are HUGE winners here. Nintendo came back from a 2nd place tie to not only wipe the field with everybody else but to do so while being profitable from the start. Microsoft, with that huge investment (fanboys refer to it as a loss) in the original Xbox and in Live! bought themselves into contention. In a very difficult market, especially for a nobody, in a market that even SEGA had to leave, MS bullied their way in.
Sony, is clearly the loser here. The PS3 will not be profitable, not even if all the R&D expense for Blu-Ray and Cell are absorbed by other divisions.. which we all know wasn't the original intent. The profits of the PS3 were supposed to recover that R&D. But don't count them out just yet. I sure don't.
Sony is finally now building up the infrastructure that MS built last generation. Sony had the chance to be first, the original PS2 launched with HDD and ethernet capability. They had the right idea, but by the time MS launched the Xbox to challenge, they decided to fight a price war instead of a technology war.
The profits and success of the PS2 seemed to show that was the smart hand to play. At this point in this generation, I'm no longer so sure.
What would have happened if they hadn't done the PS2 slim and instead of focusing on reduction in price/cost on features with the HDD and internet?