They were supposed to have learned that with Doom 3, too, which I'm pretty sure was originally intended for a 2003 release.I think John realizes this since he has pointed out that they can't afford to take 6 years to make a game anymore. It does seem like he underestimated how long it would take to develop iD tech 5, so now that their first game is out, they can apply their experience and what they have learned for their next project.
hm... They'd probably run out of memory or cut back further on textures. (IIRC, "High" needed 256MB VRAM back then).
Doom 3 BFG Edition review: It’s not Doom 4, but it is the next best thing
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Included on the Doom 3 BFG disc are the original Doom, Doom 2, and Doom 3, including the original expansion pack Resurrection of Evil and a new offering called The Lost Mission. Along with HD graphics, Doom 3 also features competitive multiplayer, co-op support, and has been optimized for 3D.
The multiplayer maps and the co-op add a fair amount of novelty to the game, but heart of Doom has always been built around the single player joy of running at a demon and using a chainsaw on them. The multiplayer is fun, but it isn’t – and never was – what Doom was about.
Conclusion
Although there are some issues with the game including the same flawed controls and PC-first design decisions, and while the HD graphics aren’t going to fool anyone into thinking Doom 3 was suddenly rebuilt with a modern GPU in mind, the package is strong. Very strong.
I spent a good portion of this review going over the things I didn’t like, but I have saved the most important fact for last: Doom 3 was, and remains a great game. The HD graphics may not blow you away, but the original design was so good, they don’t need much to be immersive. The additional content, including Doom and Doom II is great, but the reason to buy this bundle is Doom 3 and the two expansions.
The Doom 3 BFG Edition isn’t the long awaited sequel we have been hoping for, but it offers enough to tide you over until id finally announced Doom 4.
Do you have the PS3 version yet?! Here in Europe the game didn't come out at the moment.
First reviews of the game.
720p HD, 60 fps, Doom 3 and the expansion, plus brand new content, multiplayer AND Co-op. Yay! Ah yes, this version is a must have.
http://www.digitaltrends.com/gaming/doom-3-bfg-edition-revie/
Plus a 3 minutes video review, which praises the game in general and says, among other things, that it has much improved textures. : D
It's like I can almost see the 60 fps of this game when watching the video. Great stuff.
http://www.dailymotion.com/video/xu...ion-for-xbox-360-video-game-review_videogames
Total guess, but best wait for an in-depth analysis from Digital Foundry or ps360, because I have watched some youtube videos where tearing was present but then playing that game myself it seemed that the tearing was light years away because I couldn't see it.youtube ps3 walkthrough. Really, compared to 360 walkthrough the difference it's pretty evident. Tearing is really notable on ps3, on 360 hardly I noticed that.
Total guess, but best wait for an in-depth analysis from Digital Foundry or ps360, because I have watched some youtube videos where tearing was present but then playing that game myself it seemed that the tearing was light years away because I couldn't see it.
Kameradschaft, the more options the merrier, but I also wonder the same because I remember we mentioned here co-op was apparently removed. However, as of currently I just want to get the game in my postbox, and all is well in my world.
There are many examples of this and I meant that this kinda reminds me how some people complained about tearing in a particular game after watching a video on Youtube, but when they played the actual game on their TV they realized that the tearing was nowhere to be seen. It's not the first time it happens.I'm not sure to have understand what do you want to say here. You said to have tried the ps3 version & you haven't noticed tearing at all but from youtube tearing is more notable? Is it correct? Just to understand.
Also if you take into account that Doom 3 performed spectacularly on nVidia graphics cards running under OpenGL, you can imagine the PS3 should literally fly instead of running and tearing most probably won't be present.
Interesting... We will know exactly when the game is released worldwide and technical articles or reviews come out.Doom 3 was the only game where a FX 5800 ultra made sense (apart from noise)
Then the FX 5900 competed with radeon 9600 pro, or maybe "fake 9600 pro" (a lot of cards had memory running at 200MHz instead of 300Mhz. rip off!)
Maybe PS3 has trouble because of its CPU. The PS3 CPU is a single core!, with two threads. So doing normal multithreading nets you with much less gain as with Xbox 360.
youtube ps3 walkthrough. Really, compared to 360 walkthrough the difference it's pretty evident. Tearing is really notable on ps3, on 360 hardly I noticed that.
It could have been a reference to nVidia's Ultrashadow.Stencil shadows is fixed function stuff you will find even on a Voodoo2 and similar old cards, the proper term would be "stencil buffer".
What NV30 and NV35 had is double pumped "Z fillrate". Z and stencil operations go hand in hand (sorry for not having Carmack eloquence on this).
Yeah, double-Z was basically from NV2A/NV30 to G7x. G80 had quad, and then maybe GT200 introduced 8Z per ROP per clock.It was carried over on 6800GT and thus PS3 I think.
Richard touched upon this earlier in the thread. I brought it up again the other day too. The PPCs, as we all know, have pretty garbage performance per thread, which is not going to be nice for volume extrusion. I wouldn't be surprised if a lot of the benchmarks being thrown around are using high end K7s, but we should be looking at relatively lower clocked P4's for single-threaded performance. I know Capcom mentioned the P4D 3.2GHz for SMT against Xenon's 6 cores, but their per-core comparison was basically 2/3rds.Maybe PS3 has trouble because of its CPU. The PS3 CPU is a single core!, with two threads. So doing normal multithreading nets you with much less gain as with Xbox 360.
Every ps3 owner on GAF is saying the tearing is minimal and that there's parts with noticeable tearing on both versions. I'll take their word over a youtube video. And FWIW, the YT video I saw didn't have much tearing.I'm not sure to have understand what do you want to say here. You said to have tried the ps3 version & you haven't noticed tearing at all but from youtube tearing is more notable? Is it correct? Just to understand.