I agree, but why would there be no VRS or Mesh shading ?Puts on politician aura:
Games that are console exclusives will need to target two different consoles with different featureset, APIs, and performance in the PS5 and Xsx. I would argue if the feature-set is wildly different, then next gen will be held back by both consoles, as the common denominator would be the intersection of the two.
I.e a game optimized for a baseline of 36 CUs, 1825mhz, no VRS, no SFS, no Tempest, no mesh shading, 4.8GB/s SSD and middling RT.
I personally see no reason why there wouldn't be mesh shading and some form of VRS.I agree, but why would there be no VRS or Mesh shading ?
They can call it the Gamebox
Based on what the BOM of the XBSX might be, it's difficult to remove $200 of parts, but not impossible:I personally see no reason why there wouldn't be mesh shading and some form of VRS.
The only thing I'd say is, if that PS dev is to be believed what he says reads like it doesn't but don't worry got other stuff.
I still believe it has it personally until officially/properly told otherwise.
I think people expecting xss to be less than $300 is wrong. I hope so anyway as to get to that price point the cuts would be too drastic.
I think even hitting $350 is tough but required.
Bellow $300 can be covered by XO, until xss gets couple price cuts.
They can call it the Gamebox
Might be possible considering that, but how do you sell a "digital centric" machine with 512Gb of storage only ? A bit dauntlessBased on what the BOM of the XBSX might be, it's difficult to remove $200 of parts, but not impossible:
Main SoC -50
No ODD -18
512GB SSD -50
12GB ram -25
smaller psu/fan and no cast alu frame -30
That's $173 below XBSX, not bad if we add an additional $27 loss on the S versus the X, considering it's a door stop without buying games digitally, no used games, no borrowing. And nobody will buy it as a cheap UHD player either. It would be a services centric box, for those into that sort of thing. Razor and blades model and all that.
512GB is a really bad capacity considering it will be at least 150GB reserved for OS and apps and suspend area. But... proprietary storage means the razor and blades model again justifying a bigger loss on the console.
Only in the case of cross-platform titles. A console can be open to platform (console) exclusives and that's what some proportion of console gamers want from first party titles - showcase push-the-hardware games.
Worst case for XBox would be if Lockhart has no SSD and Xbox games have to limit their streaming tech. Until we know what Lockhart is, we can't know what the worst case impact on XBSX games could be and there's not much point in speculating.
I would make the SSD about 650-750GB, it would end up being able to store almost the same amount as the xsx maybe 1 or 2 games less.That's $173 below XBSX, not bad if we add an additional $27 loss on the S versus the X, considering it's a door stop without buying games digitally, no used games, no borrowing. And nobody will buy it as a cheap UHD player either. It would be a services centric box, for those into that sort of thing. Razor and blades model and all that.
MS/xbox is a very much a data driven company, sometimes to their detriment as they don't always interpret it correctly. So I'm sure they have data supporting releasing xss.This move would see MS commit to it without much evidence it's a viable platform AFAICS, which is very different to and far more expensive than supporting a download-only box by simply striping out the OD from the ordinary console.
I would make the SSD about 650-750GB, it would end up being able to store almost the same amount as the xsx maybe 1 or 2 games less.
Might be possible considering that, but how do you sell a "digital centric" machine with 512Gb of storage only ? A bit dauntless
Of course, but as we don't know whether Lockhart has an ODD or not, we can only speculate to that, and for my part, without access to Data, I think it's likely download only isn't popular and MS won't go that route. If Lockhart proves to be download only, it shows my assumption was wrong.MS/xbox is a very much a data driven company, sometimes to their detriment as they don't always interpret it correctly. So I'm sure they have data supporting releasing xss.
Hmmm... I was taking that into account.I could easily see the install package for a Lockhart based machine being 1/2 the size of the install package for the XBSX.
The next gen is just called xbox.BTW - I don't understand the idea of a Series S. Surely Series X is the family, and you'll have member of that family being names Series X something? If Series X is a single console with no relatives, how is it a series?
Based on what the BOM of the XBSX might be, it's difficult to remove $200 of parts, but not impossible:
Main SoC -50
No ODD -18
512GB SSD -50
12GB ram -25
smaller psu/fan and no cast alu frame -30
That's $173 below XBSX, not bad if we add an additional $27 loss on the S versus the X, considering it's a door stop without buying games digitally, no used games, no borrowing. And nobody will buy it as a cheap UHD player either. It would be a services centric box, for those into that sort of thing. Razor and blades model and all that.
512GB is a really bad capacity considering it will be at least 150GB reserved for OS and apps and suspend area. But... proprietary storage means the razor and blades model again justifying a bigger loss on the console.