I vaguely remember this being the case, but I couldn't find the reservation thread here.I don't know, this is the first I've heard of that system reservation being so small.
I vaguely remember this being the case, but I couldn't find the reservation thread here.I don't know, this is the first I've heard of that system reservation being so small.
In terms of how the memory is allocated, games get a total of 13.5GB in total, which encompasses all 10GB of GPU optimal memory and 3.5GB of standard memory. This leaves 2.5GB of GDDR6 memory from the slower pool for the operating system and the front-end shell. From Microsoft's perspective, it is still a unified memory system, even if performance can vary. "In conversations with developers, it's typically easy for games to more than fill up their standard memory quota with CPU, audio data, stack data, and executable data, script data, and developers like such a trade-off when it gives them more potential bandwidth," says Goossen.
So that 32MB reservation is likely staying. The question is whether there were other reserved memory ?Found it, the source of my 32 Meg reservation statement.
From the leaked released notes on Xbox Series X :
10240 Meg - 10208 Meg = 32 Meg
View attachment 6732
So that 32MB reservation is likely staying. The question is whether there were other reserved memory ?
View attachment 7353
Looks like there will be a lot of great black friday deals for this console. $240 is a pretty good deal
honestly, looking at how most games perform it seams pretty good so far. There are some outliers with big graphical downgrades but overall I think it's running most games fairly well. I'm also fairly surprised how far MS is behind Sony this generation simply because you can walk into a store and buy a Series S almost any day of the week.
This is really great news for MS and I expect this number to explode with all the series s sales we will see this upcoming holiday
Windows PC VRAM reservation is under the UEFI settings. Maybe MS/AMD didn’t reinvent the wheel and the small reservation is there to allow the OS to communicate with the GPU’s firmware.There is no other GPU Optimal Memory reservations based on the statement: "nearly the full 10 GB (10208 of 10240 MB) of GPU Optimal Bandwidth memory is now available to titles".
I have assumed the same or possibly less than 32 Meg applies to the Series S -- it all depends if they freed any up for the Dashboard assuming the Series S targets lower resolution than Series X.
There were some other interviews and technical presentations that for the Series S developers do not need to be concerned about the slower memory pool as that is only ever used by the OS. This would place OS Reservation at 2.5 GB for Series X and 2 GB for Series S from the slower memory segment combined with the 32 Meg Series X and 16-32 Meg Series S from GPU Optimal Memory.
The assumption is it's there for the Dashboard graphical display.Maybe MS/AMD didn’t reinvent the wheel and the small reservation is there to allow the OS to communicate with the GPU’s firmware.
Sadly no info on how the thing sells in different territories. We don't even have XsX versus XsS numbers, do we?hopefully it will push microsoft to officially support xbox on my region, and with more and more games that satisfy the taste of playstation exclusives (story driven games with high production value)
Sadly no info on how the thing sells in different territories. We don't even have XsX versus XsS numbers, do we?
But why waste the fast portion ram on that?The assumption is it's there for the Dashboard graphical display.
But why waste the fast portion ram on that?