???A portable would need to be under 5W for the processor & RAM... Not going to get much external bandwidth on there.
A portable would need to be under 5W for the processor & RAM... Not going to get much external bandwidth on there.
I would not expect it to be similar in size or in power appetite as a Switch or an Ipad.Portables such as Switch or iPads use considerably less power than gaming or laptop processors.
If you're going to compete with the Switch you could get away with 9w, but I don't see Microsoft entering that market to compete with Nintendo. With their Surface line they have shown to go after new form factors & markets. So I could see them going after the gaming laptop form factor. There they could get away with less than 60 watt. And maybe the $300 base model doesn't have a screen? Hook it up to your own TV or PC monitor & use it as a cost console/PC, but they could make it modular such that you can add their official 15" screen & make it into a proper gaming laptop? There's all kinds of ways they could attack the $300 game market without doing a Switch or another standard console. If you want the best TV console they probably want you to buy the Series X, but if you want a different/mobile experience they can get you in at $300 or upsell you a full 1440p laptop at $500-600? Got to have a better imagination.
Tommy McClain
Not that I've seen. Can you cite this or can shall we categorise this as misinformation?Maybe but didn't Schreier keep pushing the 13tflop rumor for the ps5 up to a few days before the announcement and then he down played it ?
You keep posting this like it's some absolute truth, yet why have we heard from long-standing credible sources like Jason Schreier that devs are telling him Lockhart presents a problem for nextgen games? Looking a the theoretical number of teraflops isn't helpful without an understanding Lockhart's RAM setup and bandwidth. If they want it as cheap as some are speculating, it's going to be full of compromises.So its still 2.25 more pixels with only 3 times the power at that point. That's if its just a 4tflop system. But hey 10tflop vs 4 tflops changes the caculations as its a 2.25 times increase in pixels with a 2.5 increase in performance. Or 2.5 times the increase in performance vs 4 times the pixels
In the absence of Lockhart, when do we expect a card like RTX 2060 to be obsolete in the PC space?
Not less than 5 years at best i suppose. It's barely under raw performance for Ps5 if i'm not mistaken. As long as it brings 8Gb of ram i don't see it becoming irrelevant in a near future.In the absence of Lockhart, when do we expect a card like RTX 2060 to be obsolete in the PC space
Did you mean to post that in the console Lockhart thread? Because...
Only in the case of cross-platform titles. A console can be open to platform (console) exclusives and that's what some proportion of console gamers want from first party titles - showcase push-the-hardware games.If the concern is Lockhart holding back multiplatform development, PC hardware targets are relevant.
Only in the case of cross-platform titles. A console can be open to platform (console) exclusives and that's what some proportion of console gamers want from first party titles - showcase push-the-hardware games.
Worst case for XBox would be if Lockhart has no SSD and Xbox games have to limit their streaming tech. Until we know what Lockhart is, we can't know what the worst case impact on XBSX games could be and there's not much point in speculating.
In the case of MS first party I wouldn't hold out much hope for many console exclusive games, could easily end up with none.A console can be open to platform (console) exclusives and that's what some proportion of console gamers want from first party titles - showcase push-the-hardware games.
you will get microsoft platform exclusive games. Microsoft doesn't care what platform you play games on as long as its theirs.In the case of MS first party I wouldn't hold out much hope for many console exclusive games, could easily end up with none.
Platform exclusive isn't what was said. It was specifically console.you will get microsoft platform exclusive games. Microsoft doesn't care what platform you play games on as long as its theirs.
Platform exclusive isn't what was said. It was specifically console.
Which was about if pc (2060 RTX) could hold back the xsx and for how long etc.
If anything your just re-enforcing my point, not sure if that's what you meant to do or not?
Yea, you've totally missed the point.MS can set the minimum requirement for any of their games on pc at any point. So why would an 2060 RTX hold them back and how would it hold them back any differently than someone wanting the new doom to run on a switch all the way up to xsx and past it through GeForce 3xx0 series and Navi 2 high end skus ? What if they make a game tailored for the xsx and it runs at 4k 60fps on that system but in order to allow it to run on a 2060 rtx you have to reduce the resolution and graphical settings ?
The same game doesn't have to run the same way on both platforms or even the same within a platform. Lockheart and XSX games don't have to run at the same res and graphical settings just like no one expects a 2060rtx to run a game the same way a 2080rtx will run a game.