Nobody said they weren't thinking about ML for upscaling. They just were not actively working on it as they were focused on analytical based FSR solutions that works across their whole portfolio of gaming GPUs from RX 6000 down to RX 460.
AMD makes GPUs for ML training and inference in the professional sector so of course they have all sorts of ML libraries and SDKs but it does not mean they were working on AI upscaling for games.
That is why in
2020 they designed the specification for the hardware in house using AMD RDNA as the building block, it is not
based on RDNA3 CU even if they might seem similar. Its not the first time we've seen Sony do that.
Your opinion does not line up with the facts. I have laid down the timeline of events that has led to FSR4. At no point was AMD developing an ML based upscaler prior to PSSR.
AMD FSR 1.0 (spatial upscaler) released on
22nd June 2021
PSSR (ML upscaler) starts development in
late 2021
AMD FSR 2.0 (temporal upscaler) released on
12th May 2022
AMD FSR 3.0 (temporal upscaler and frame generation) released on
29th September 2023
Project Amethyst starts
in 2023
PSSR launches in 7th November 2024
AMD FSR 4 released March 6,
2025
Again AMD VP/GM of Computing and Graphics Business Group, Jack Huynh September 13, 2024:
This was when project Amethyst was formed. FSR4 is the creation of AMD and Sony according to AMD themselves so we do not need to conject about it.
View attachment 13298
I don't see that but it is clear working with Sony is what pushed them to pivot the FSR team towards going AI based for FSR4 and the results will also be implemented in PSSR
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