It doesn't conflict with what he said: There is a little bit more headroom on the SPU side. Rendering is only one part of the game; important part but not everything. It's up to the devs whether and how to tap them. e.g., On the 360, they already need to handle extra decompression due to the DVD storage limit. At the same time, the freaking PS3 needs to deal with so-called better textures on the Blu-ray within its limited memory (probably more sophisticated Blu-ray --> HDD --> memory streaming ?). The consumers won't know what comes out of all these combo till the end.
Would be great if the devs can maximize the platform advantages.
Would be great if the devs can maximize the platform advantages.