There is no word yet on the actual hardware its running, but its obvious it's able to do some effects easily that GameCube/Wii couldn't. Draw distance is quite huge, that's for sure, so I'm guessing something that features a modern feature set as I don't think Hollywood/Flipper variants don't pull effects like that quite easily.The real problem is doing 3D with poor 3D HW. Something like an iPhone 4 / iPad has a 1 Ghz ARM8 with PowerVR GPU on a nice hi-res display, the current DS is what, 67Mhz, point sampling only, 6k vertices/sec? Has the 3DS got an upgrade to its basic HW to a modern ARM/GPU combo? There were rumors of Tegra, did that pan out?
Parallax-barrier screen?One question. How does 3D work on the 3DS?
If you just don't count stuff you don't want to play, then nintendo announced no new games, since I don't feel that any of them are for me. We're at the point now where the only thing the wii gets used for is Wii fit and youtube videos, and lately not even the youtube. If I buy "Your Shape", I can probably recycle the wii to someone else and never even miss it.
Explained before, but some pics should help too:One question. How does 3D work on the 3DS?
Regardless the 3D effect could be adjusted on the 3DS and is optional. I think the main draw is the higher storage capacity (2GB initially), anti-piracy measures (which haven't been revealed obviously), and increased graphical horsepower. Then there's that Wi-Fi option that will connect even when playing some other game and also when turned off. I was hoping they would announce something like a Kindle 3G solution or something.seen a single 3D movie, even Avatar, that I really felt wouldn't have been just as good in 2D.
And I don't think they would announce anything regarding that information (since it would only help piraters), but it seems the new 3DS constantly updates itself even while playing a game and while turned off, potentially automatically updating firmware?Anti-piracy/DRM features are not a selling point for consumers. They don't add anything, they just restrict consumer's freedom to use their device as they see fit.
DS got where it did because of its games, which were differentiated because of the touch screen. That touch-screen was fairly rubbish for things like driving or piloting a ship, but that wasn't the design of DS. It provided an intuitive interface that didn't need thumb-skills to enable gameplay. Inclusion of a nub now means DS is better able to support conventional games, but that seems to go against the methods of the device.Adding in an analog nub unlocks 4 more buttons (the dpad) for additional controls, along side the touch screen. I am really struggling to see how it's a step backward. It does nothing but open up the target audience for the 3DS.
It's a bit worse than that actually, not only do you have an axis constraint, but a distance constraint, since distance affects the angle of which light reaches your eyes from the screen. That said, the solution is simply not to move the screen much in z which I doubt people do anyway, but if the system is too sensitive, this could cause some strain.Both of these solutions make me shudder. Remember back*when LCD and Rear Projection displays had severe off-axis viewing angle problems? We've finally conquered those issues, and now we're reintroducing technology that seems to require severe axis constraints. I guess it's ok for hand-helds with tiny screens.
Without glasses, I'm not aware of any stereoscopic technology that works for multiple viewers. I doubt space projecting technologies will be commercialized in my life time, if ever.It seems the only real way to solve these problems is with eye tracking, but then you've got the problem of multiple viewers.
Of course you haven't - movies are about storytelling, and a story is just as good in braille as in type, but no better. However, lets also be honest here. The world is in 3D. And just as when we moved from silent to sound and from B&W to colour, 2D to 3D potentially provides a more realistic window into another reality. It is simply the next logical step along a well worn path. A step with problems, so we'll see just how much of an impact this round of 3D-tech will have. But you have to acknowledge that using your reasoning, colour movies are just a gimmick as well.3D seems like a gimmick to me. I haven't seen a single 3D movie, even Avatar, that I really felt wouldn't have been just as good in 2D.
Well, no argument really, but it is a different problem.IMHO, Augmented Reality seems to have more potential. Project the 2D image in my 3D real world view.
Street Fighter IV 3D Edition - but at least it's an actual game, and not a tech demo like so many other 3DS titles we saw today.
DS got where it did because of its games, which were differentiated because of the touch screen.
The sticking point for me was that I needed to hold the DS with one hand whenever I used the touch screen, and that just doesn't work for more than a few minutes at a time. I've come to avoid DS games that make prolonged touch screen use mandatory.The touch screen was incidental; early on people used the touch screen as the main input method and these games sucked. It took a while for people to realize that the buttons still had a lot of value.
DS got where it did because of its games, which were differentiated because of the touch screen. That touch-screen was fairly rubbish for things like driving or piloting a ship, but that wasn't the design of DS. It provided an intuitive interface that didn't need thumb-skills to enable gameplay. Inclusion of a nub now means DS is better able to support conventional games, but that seems to go against the methods of the device.
However, I see my remark was wrong. DS set up the platform, but to stay competitive they do need to broaden its applications. Just like PS360 adding move, Nintendo is doing the same but in reverse, retrofitting their 'casual' platform to provide more input methods and appeal to a wider audience; something for everyone.
The real problem is doing 3D with poor 3D HW. Something like an iPhone 4 / iPad has a 1 Ghz ARM8 with PowerVR GPU on a nice hi-res display, the current DS is what, 67Mhz, point sampling only, 6k vertices/sec? Has the 3DS got an upgrade to its basic HW to a modern ARM/GPU combo? There were rumors of Tegra, did that pan out?
Oh my, Epic Mickey looks amazing, and a pretty interesting game on top of it, too. Finally we see another studio pushing the Wii hardware.