Official E3 Nintendo Conference Thread 2010

But I could swear the internet told me it's the tech with the cylindrical lenses, even though I don't recall where I saw those slides. Last week is one huge blur really. Did we get a manufacturer announcement yet that tells us whose tech it is?

I do know someone tested the limits and noticed that up-down there is some leeway before you lose 3D, but left right there is almost none - it'll be gone almost immediately. Does this help?
 
The 3DS is really a product Nintendo should be taking a note from Sony and MS for solutions to solve the issue with viewing distances and angles ruining the 3D effect.

Why couldn't Nintendo incorporate a camera above the screen that constantly measures the distance and angle of the person using the 3DS and adjust the image to allow it to remain 3D? Sony and MS have both demonstrated the ability for a camera to pick up and measure specific features of peoples faces already. Instead of wasting 2 perfectly good lenses on the back of the device for taking "3D" pictures it would have been nice if they used that to help maintain the 3D effect instead.

Am I wrong in thinking some basic math and a smidge of processing power could have allowed the 3DS to keep the 3D effect going even at awkward distances and angles?
What you're talking about is using head tracking to give the illusion of 3D. I wondered myself why they didn't just do this either. There are demos showing excellent effects with it. (http://www.youtube.com/watch?v=BduSDvUU6MY and of course Johnny Lee's original Wii remote demo). There is even a DSi Game that does it. (http://www.youtube.com/watch?v=h5QSclrIdlE ). I believe the 3DS still has the front facing camera.
 
What you're talking about is using head tracking to give the illusion of 3D. I wondered myself why they didn't just do this either. There are demos showing excellent effects with it. (http://www.youtube.com/watch?v=BduSDvUU6MY and of course Johnny Lee's original Wii remote demo). There is even a DSi Game that does it. (http://www.youtube.com/watch?v=h5QSclrIdlE ). I believe the 3DS still has the front facing camera.
Yes, the 3DS still has a front facing camera, but what's good is that it also has a gyro/accelerometer, so in coordination with the camera you could get more accurate readings based on the tilt from the face.
 
bkilian said:
What you're talking about is using head tracking to give the illusion of 3D.

You don't need head tracking to give the illusion of 3D when 3DS has a real 3D screen. T_T

The 3D camera and 3D movie playback will accelerate 3DS adoption.

For gaming, I thought this looks interesting:
http://www.siliconera.com/2010/06/23/hands-on-steel-diver-nintendos-stereographic-submarine-game/

One thing you can’t see in the Steel Diver screenshots are the awesome 3D effects. The background stretches out giving the effect of exploring a deep cavern or holding an aquarium in a box. The sub itself doesn’t change with 3D turned on, so it seems like its floating.
 
What you're talking about is using head tracking to give the illusion of 3D. I wondered myself why they didn't just do this either. There are demos showing excellent effects with it. (http://www.youtube.com/watch?v=BduSDvUU6MY and of course Johnny Lee's original Wii remote demo). There is even a DSi Game that does it. (http://www.youtube.com/watch?v=h5QSclrIdlE ). I believe the 3DS still has the front facing camera.

Because it wouldn't be anywhere near as good, it'd be a cheap illusion that you can only see when moving the machine or your head rather then a real 3D effect.
 
Because it wouldn't be anywhere near as good, it'd be a cheap illusion that you can only see when moving the machine or your head rather then a real 3D effect.
The camera tracking also works only at optimal lighting conditions, too. It's an impressive tech demo, but to say it could be implemented in all games is rather tough (not to mention it would artificially create a restriction on where to play the handheld, which would be rather odd given the purpose of the device).
 
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