We have cows here. A real cowboy would know that.
And I bet you get taxed to hell and back for having them!
You should come to Texas, head out west to Marfa, Alpine, or somewhere just as remote and get a real taste of cowboy life!
We have cows here. A real cowboy would know that.
A little old, but interesting video. Talks about some of the technical parts of the engine & challenges. Even gets into a little bit of the PS3 version.
Walking the Walk Red Dead Redemption - 360 Version Design & Art Discussion - 54:11
Tommy McClain
but I guess they could make a emulator wrapper for the game with upscalling and better frame-rate at some point?). Anyway, can't wait for the next installment
I'm sure lots of studios would like a nice long port job, it's job security after all, but having to reverse engineer so much is a lot of extra work and somebody has to pay for it. That'd be Rockstar. The only way I see RDR coming to PC is if they also port it to PS4 and XBO as well, paving the way for RDR2 - especially for those folks who didn't play the original.Its grueling work, of course, but its the type you outsource to the kind of company that doesn't mind it.
How much to you estimate a port to cost?it would certainly be worth it financially...it seems like a no-brainer really
As I quoted earlier, it was already running in Win32 for developmental purposes, and of course, it's RAGE so it's x86-ready. I can't see it costing more than a half-million dollaroos to straight up port the game with no graphical improvements. Most of the cost would probably come from validating and testing, not development itself.How much to you estimate a port to cost?
Probably a ton, I'm almost certain the scandal that came from Benzies "Need the Benz!" story, they said they did not very well document the work they did for the RDR engine, which was apparently a separate fork of what led to what GTA V was running on XDHow much to you estimate a port to cost?
As I quoted earlier, it was already running in Win32 for developmental purposes, and of course, it's RAGE so it's x86-ready. I can't see it costing more than a half-million dollaroos to straight up port the game with no graphical improvements. Most of the cost would probably come from validating and testing, not development itself.
A full-on port to the PC and current consoles would undoubtedly mean graphical updates featuring higher res textures, better LODs, and probably some better models.......therefore a much more expensive process. However, it would be available to three different markets on three very similar platforms that can essentially run the same codebase.
How much to you estimate a port to cost?