Betanumerical
Veteran
I think its rather obvious from the full statement that the PS3 is behind dev/optimisation wise and they expect/intend the game to be 60fps/60hz on release, nothing to get worried about.
I'm going to bet with mega-texturing you actually need less texture memory.
Rage extended virtualization to every surface, including non-terrain.
The big question for me is how this game will look on PS3/Xbox 360. If they can get something like that, I would be blown away.
Most multiplatform games run better on X360, this phenomenon is not exclusive to ID's game.
''The Xbox 360 and PC versions of id's Rage sport higher framerates than the PlayStation 3 version, the latest issue of Edge magazine reveals.
In a ten-page reveal in its latest issue, Edge writes that the Xbox 360 version of Rage - which uses id's new Tech 5 engine - matches the 60fps framerate of the PC version, while PS3 runs at just "20-30fps".
It's not mentioned whether the PS3 framerate will be addressed by the game's eventual release.
"The PS3 lags a little bit behind in terms of getting the performance out of it," John Carmack told Edge. "The rasteriser is just a little bit slower - no two ways about that.
"The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3," he said.''
http://www.computerandvideogames.com/article.php?id=220530
The unedited sentence from EDGE, which CVG seem to have selectively quoted a la Fox news:
"The 360 version matches the PC's 60 fps, but the textures on many surfaces currently flick visibly between resolutions as you move toward and away from them, while the PS3's framrate runs at just 20-30fps."
Carmack also says, "We expect this to be 60Hz on every supported platform."
that site is just stirring.
We all know Carmack thinks that it's insanely difficult to work on Playstation-hardware. It's been that way since PS1.
I think ID should just delay or cancel PS3-Rage until Raven Software or other partners can help them fix their engine-problems, or just cancel the project alltogether on PS3..
Of course we know that RSX is slightly weaker than Xenos, but not 40fps weaker.
From the Jon Olick Linkedin profile, it looks like he is not at ID anymore, but "just" an advisory board member for Sony.....
I can't read the original Edge source because for about week now the website comes up as apperently undergoing maintenance, through IE8, Firefox, and Google+TinyURL links. Anyone else having that problem?