RAGE : It Deserves its own thread now!

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I think its rather obvious from the full statement that the PS3 is behind dev/optimisation wise and they expect/intend the game to be 60fps/60hz on release, nothing to get worried about.
 
Its interesting that ID no longer mentions the whole "we cant do more discs on 360 cus MS charges us" thing anymore. I wonder why.
 
I'm going to bet with mega-texturing you actually need less texture memory.

I haven't kept up on Rage as much as I should, but are they using megatexture for everything or only for terrain? In other words, are structures and characters still using regular texture methods, and only terrain uses megatexture? If that's the case then presumably available memory still has an impact on visual fidelity, albeit only on the non megatexture stuff.
 
We all know Carmack thinks that it's insanely difficult to work on Playstation-hardware. It's been that way since PS1.

I think ID should just delay or cancel PS3-Rage until Raven Software or other partners can help them fix their engine-problems, or just cancel the project alltogether on PS3.. :)

I'm no genious wich everyone say Carmack is, but I do know that Sony aren't going to send engineers out worldwide and change the hardware in all the current PS3's so it will be easy for ID to have their title ported over to that console aswell. And neither will Microsoft.

One week all versions is the identical.
One week the PS3 version is superior because of bluray, and 360 will have the inferior version, because it's to expensive to ship it on X disks.
One week, it's to slow rasterizer on PS3 so now the PS3 version will be the inferior again to the inferior 360 version.

Personally I hope that Carmack will try to tell me why I should get this game, besides the new type of textures they have started using. :)
Edit: If they listen to me and cancel the PS3-version tough, I won't be able to play it tough.. :p
 
The big question for me is how this game will look on PS3/Xbox 360. If they can get something like that, I would be blown away.

''The Xbox 360 and PC versions of id's Rage sport higher framerates than the PlayStation 3 version, the latest issue of Edge magazine reveals.

In a ten-page reveal in its latest issue, Edge writes that the Xbox 360 version of Rage - which uses id's new Tech 5 engine - matches the 60fps framerate of the PC version, while PS3 runs at just "20-30fps".

It's not mentioned whether the PS3 framerate will be addressed by the game's eventual release.

"The PS3 lags a little bit behind in terms of getting the performance out of it," John Carmack told Edge. "The rasteriser is just a little bit slower - no two ways about that.

"The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3," he said.''

http://www.computerandvideogames.com/article.php?id=220530
 
I was browsing through the forums of my regular websites & Its pretty funny to see whats going around. No one seemed to be bothered when Carmack was talking about having a parity between platforms & then in the next interview said the PS3 will be ahead in some places & they have a "bit more headroom" in the PS3 hardware.

And now that Carmack made this new statement its hilarious as per how the crowd is reacting from both side. :LOL:
 
Most multiplatform games run better on X360, this phenomenon is not exclusive to ID's game.

You can say all games not created from start for PS3 have this issue…
And from start IMHO would implicated that all the design choices artistic and technical need to be thinking with PS3 "specifications" in head. So is not a easy way of game's conception and not a good thing for multi-platform games.
And is not only to have a multi-threading approach for the PS3 but specifics datas flows due to the fact that you need to manage data through PPU/SPU to GPU and resend some to SPU and regoes to GPU… so you have to care about bandwitch…
 
''The Xbox 360 and PC versions of id's Rage sport higher framerates than the PlayStation 3 version, the latest issue of Edge magazine reveals.

In a ten-page reveal in its latest issue, Edge writes that the Xbox 360 version of Rage - which uses id's new Tech 5 engine - matches the 60fps framerate of the PC version, while PS3 runs at just "20-30fps".

It's not mentioned whether the PS3 framerate will be addressed by the game's eventual release.

"The PS3 lags a little bit behind in terms of getting the performance out of it," John Carmack told Edge. "The rasteriser is just a little bit slower - no two ways about that.

"The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3," he said.''

http://www.computerandvideogames.com/article.php?id=220530


The unedited sentence from EDGE, which CVG seem to have selectively quoted a la Fox news:

"The 360 version matches the PC's 60 fps, but the textures on many surfaces currently flick visibly between resolutions as you move toward and away from them, while the PS3's framrate runs at just 20-30fps."

Carmack also says, "We expect this to be 60Hz on every supported platform."

that site is just stirring.
 
We all know Carmack thinks that it's insanely difficult to work on Playstation-hardware. It's been that way since PS1.

I think ID should just delay or cancel PS3-Rage until Raven Software or other partners can help them fix their engine-problems, or just cancel the project alltogether on PS3.. :)

We keep hearing about this, and comments about Carmack being a PC developer, etc. So what the hell did he hire Olick for? Surely the whole purpose of that was to get the core of the engine running well on the PS3? Of course we know that RSX is slightly weaker than Xenos, but not 40fps weaker.
 
Of course we know that RSX is slightly weaker than Xenos, but not 40fps weaker.

Precisely..we all know it is but we know that its not THAT weak.
When was the last time we saw a multi plat game running on different targeted framerates on these two consoles ?
[except that one NFL game which came out 2 years ago]. I'm really interested on hearing opinions about this by experts like Grandmaster.
 
From the Jon Olick Linkedin profile, it looks like he is not at ID anymore, but "just" an advisory board member for Sony.....
 
I can't read the original Edge source because for about week now the website comes up as apperently undergoing maintenance, through IE8, Firefox, and Google+TinyURL links. Anyone else having that problem?
 
From the Jon Olick Linkedin profile, it looks like he is not at ID anymore, but "just" an advisory board member for Sony.....

I don't think that if he's still there or not really matters too much, because he was there wasn't he for some reasonable amount of time? I assume he wasn't twiddling his thumbs.
 
I can't read the original Edge source because for about week now the website comes up as apperently undergoing maintenance, through IE8, Firefox, and Google+TinyURL links. Anyone else having that problem?

"Everything is designed as a 60 hertz game. We expect this to be 60 hertz on every supported platform," Carmack added

"The work remaining is getting it locked so there’s never a dropped frame or a tear, but we’re confident that we’re going to get that."
 
http://www.gamezine.co.uk/news/games/r/rage/carmack-rage-faster-on-xbox-360-and-pc-$1315438.htm
The editor of that CVG article was either unprofessional or being extremely selective in quoting. That's for one, now I wonder what sorts of magic Carmack would pull for getting the PS3 version to 60fps seeing how confident he is about it. I hope he's not reducing the resolution or ditching effects for parity, he did promise all versions would look the same previously.
 
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