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I thought the Mega Texturing means no-limits on the the layering of textures on an model, without any affect on the memory usage, creating a highly detailed look. Does it also mean Free AF and Higher res textures ? If yes, then it would be first of its kind as I don't see any game with AF this gen(at least, the ones I bought).
it's already solved.I was just pointing out that it's no traditional method.I have complete trust in Carmack's ability to solve that.
Not letting the designers use the mouse. So, the levels are all going to be horizontal with no blind corners, no slits for precise shots and huge amounts of artificial cover? I get why they're focusing on the controller but while something like (auto)aiming, A.I. or turning speed can be tweaked for controller or keyb/rodent, level layout can't and I'd hate to have the equivalent of Quake 3's tutorial map just because it's hard to aim up/down on the controller.
it's already solved.I was just pointing out that it's no traditional method.
What bothers me the most is that they said it's shorter than Doom3? How the hell they plan on having an open world game be shorter than their previous corridor shooter is beyond me.
Wasn't Doom 3 a short game?
Wasn't Doom 3 a short game?
The bad:
- Doom 3 was too long? Can we please get some sort of Super Mario Bros. world warp thingie so that ADD sufferers can have their fun and those of us that enjoy 25 hour games get ours too? Sorry but I just can't wrap my head around this.
Doom 3 was too long? Can we please get some sort of Super Mario Bros. world warp thingie so that ADD sufferers can have their fun and those of us that enjoy 25 hour games get ours too? Sorry but I just can't wrap my head around this. I can understand people not liking the dark, not having a torch at the same time as the weapon, the monster closets and can even understand people's arguments about the low-poly heads but if you think a game is dragging for too long just skip to the end boss fight! Don't lobby for 10 or even 5 hour games (Prey, Max Payne, etc.) just because you are happy to pay 50 euros to see an ending cinematic, hot damnit. And I wonder how many of those actually even buy their games (and with their own money, not their parents') because if they did, they'd appreciate length a whole lot more. Or better yet, sell a game for 20 euros and then sell the middle parts as an extra 30euro DLC for those of us that want to play a whole game. In previous interviews they had mentioned Rage would be 20 hours, why the vague remarks now?
Surprisigly, I found DOOM 3 very enjoyable! ... ... But, it looks like I am the only one who thinks this way here!
2 DVDs for Rage, but 3 DVDs for Doom 4 according to Carmack here...
http://www.gamezine.co.uk/news/game...lu-ray-advantage-rage-and-doom-4-$1312938.htm
Tommy McClain
This part might have something to do with the driving + FPS gameplay. Think about it, there's no middle ground. Either the controls for driving is complete ass on keyboard, or the FPS aiming is complete ass because it's on dual analog. It's like you're screwed either way. I guess you can plug in a different controller for different elements, but who would want that?
360 users might need 3 discs due to limited use of disc space for gamedata + cant be heavily compressed.. However PC gamers can have it in 2 discs as it is compressed and expands upon installation. 2 disc would be roughly 16-18GB of compressed data that would expand upon installation.
Wasn't Doom 3 a short game?
@ Richard: I was also shocked to see that the Flashlight or Gun mechanic has been put down to performance limitations ! I always thought it was a concious gameplay design, and I loved the Tension and fear the mechanic added to the game !
If a game is double the length then it has to justify taking up more of my time. I don't understand how the length of a game in itself is supposed to be an indicator of quality. If the game has gameplay elements x I much prefer it to have a shorter time length to the finish and more variety per minute than being stretched to meet the requirements of 25 hours of gameplay so you can put that on the box.
Especially when it comes to id games, I doubt many people would say that Doom 3 left them hungry for more.