I'm no achievement whore, but frankly I don't get it when gamers say it's childish. Unless of course all games are childish...
Achievements are a game too. Simple as that.
Don't follow your logic. Obviously one game can be childish, that doesn't mean all of them have to be. So achievements being a game doesn't shield it.
Go ahead, but I think you will find the question here is a little more pointed: why aren't the best PS3 games selling well? ME is selling well,
I have read NPD thread, and people are so eager to call Uncharted a bomb for some reason.
Yet since we are talking about per console user, the reception of Mass Effect doesn't really seem different from Uncharted (1 million vs 400K+??, or 470K vs 117K in NA). And Mass Effect is much stronger GOTY contender than Uncharted really is, not to mention twice the length, and probably much more replay value.
These are exclusive titles that differentiate the platform. They were highly anticipated, given extensive exposure at trade shows and magazine exclusives,
I also keep hearing how they were all hyped before the release. That's simply not true.
None of them had any real hype maybe outside ps3forums(?).
And they aren't selling.
...
Sony essentially has 1 great selling exclusive title: Resistance. Motorstorm (one of my favorite next gen games btw) has benefited from being a packin and promotions and hasn't bombed (Sony was wise to acquire Evolution Studios), but due to a number of market conditions didn't quite make the splash it would if released today. Laid bombed on all fronts. Heavenly Sword reviewed favorably but has had sluggish sales (at least in NA). Ratchet & Clank: Tools of Destruction is probably the best game on the platform and makes great use of the PS3... and is overlooked. Uncharted, a good game with out of this world technical excellence, has also failed to discover a worthy audiance. Unreal Tournament 3 is another example of a very good game that hasn't sold well.
Well since I don't find the sales puzzling, I'm going to address whether they are bomb or not.
Apart from Lair, all those Sony titles managed to shut up PS3 critics in two fronts. First one was PS3 not having anything that looks "comparable" to Gears. Second was the weakness of PS3 exclusive library. We come to a point that critics can only mention sales.
Plus they sold enough to secure sequels for fans.
Exclusively differentiate your platform. Especially when the competition more often than not has the better multiplatform titles. And Sony, to their credit, has actually delivered a number of really great exclusive titles.
But they don't seem to connect with consumers.
Another question is whether relatively poor sales prevent those titles from differentiating the platform. I'm not sure they do.
So the question is why so many good PS3 exclusive titles are being ignored by PS3 owners. In general it isn't 3rd party software on the PS3 drawing away sales (as 3rd party software isn't fairing significantly better) and Blu-ray disk sales are significantly large either.
When we look at the attach ratio of 360 vs PS3, I don't see the gloom and doom everybody is talking about. The slight difference, can be easily explained by library size and demographics.
I think there are more interesting questions like why Orange Box, PGR4 on 360, or late ports of greatest games like Oblivion and R6:Vegas on PS3 sold poorly. They not be unexpected, still puzzling. Also people who said they love R&CF don't seem to bothered with playing rest of the series. I understand gfx is important given the investment but, $10-15 for such great games should be irresistible.
Anyway, PS3 won't have a Halo 3, GTA or Wii Sports that can move large chunks of SKUs anytime soon, so I don't see the point discussing the topic for every single PS3 exclusive.