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During actual deployment, the cellphone vendors may take features out because of limited memory or other issues. They may be using an older version of WebKit too. WebKit behaves different on different devices.
This can be another reason for the entire industry to look to Sony for certification of their platform and consumers to buy only Sony certified.
But then you're using two different implementations, which means you can't trust compatibility. If Sony are going to implement their own webkit in PSS for platforms that don't have OS support, it makes sense to extend that webkit to all platforms for continuity. Unless at the moment they are being 'cheap' (or rather taking a wait-and-see approach), will use local OS resources, and then see about implementing features on other platforms as needed.
In the latest sign of Google looking to make Android a stronger gaming platform, the company has introduced a new version of its native development kit for Android 2.3 Gingerbread that allows developers to build or port apps written entirely in C and C++ programming languages.
A wide variety of video games and game engines have already been written in these languages, and in the latest Android blog post , Google is specifically touting the ease by which they can be modified for Android.
we worked hard to increase the utility of the ndk for this release because you guys, the developers who are actually out there making the awesome applications, told us you needed it. this release is specifically designed to help game developers continue to rock; with gingerbread and the ndk r5, it should now be very easy to bring games written entirely in c and c++ to android with minimal modification. we expect the apis exposed by r5 to also benefit a wide range of media applications; access to a native sound buffer and the ability to write directly to window surfaces makes it much easier for applications implementing their own audio and video codecs to achieve maximum performance. in short, this release addresses many of the requests we’ve received over the last year since the first version of the ndk was announced.
something about POSIX, Android, PSP2, HTML5, and other fairly random stuff.
Conclusion: Move+PS3 = WiiHD.
Woah... ok, what kind of connections are you making here? Why are you trying to relate different things together based on their use of a standardized library? At least, that's what I think you're saying. Something along the lines of:
PS3 developers use POSIX C libraries, Wii developers use POSIX C libraries; therefore, Wii OS will run within the PS3! Conclusion: Move+PS3 = WiiHD.
Can they port AndroidOS to the PS3? Sure, why not... outside the architectural challenges posed by memory limitations and processor compatibility, why not? Does it make sense? No.
You mean :
PS3 + Move ( (WiiHD))
Which isn't all wrong, although you can debate about to what side each of the ')' belong.
In this case I would summarise that yes, applications written in C and targeting OpenGL can be setup so that they can be recompiled to Android, NGP or PS3. But what that means? Very little. In the end, it all comes down to the libraries available on each platform for doing a variety of OS and network related stuff. And then there's the little issue of the PS3 having the Cell processor ...
We should receive more tech details about the Suite in GDC 2011.
At this point, we know POSIX for PS3 is already there but we don't have enough info on PS Suite to confirm either way.
what-online-features-will-the-psp2-have-guesses
PSN has changed a lot since it’s been released, with constant upgrades and many new features added. The PSP2 will receive the largest of these, Playstation Home, the poor man’s second life, that has added features from different developers to announce and promote new games, but also a way to enter into matchmaking with other players. Social games and trailers will be part of the experience as well, and you’ll still be able to buy furniture and clothes for your avatars, and share them with the account on your PS3.
Sony Patents Cross-Platform Controller
According to the patent, the device would consist of a regular controller-shaped housing with physical shoulder buttons and a touch-sensitive LCD screen on the front. Using a screen instead of actual buttons means the shape and layout of the buttons displayed can be changed to fit whatever you were playing - even allowing you to switch between a keyboard and the controller.
More surprising yet, the patent goes on to list Amiga, Jaguar, Sega, and Turbographics as controller layouts that could potentially be used. A device like this one could be extremely useful for emulation enthusiasts and owners of multiple consoles, assuming they can get over the pain of having to use touch-screen controls.
Given today's results of Sony financials and how the Networked products division cushioned the fall of LCD sales, it'd be wise for Sony to put the NGP inside TV's as well, I think. A cheap ARM SOC isn't going to cost a lot and they can sell simple games and movies directly from the PS store. Of course I don't expect Sony to do this...
The current Sony 2011 TV with Opera browser has a Broadcom SOC with two 1 Ghz + Mips processors and features OpenGL and Flash 10.1 support. I think Processing power is good enough for PS1 games. It is probably already one of the PS Suite target platforms.
What has that got to do with PSS? It's just a handheld interface device. The reason it looks similar to NGP is because every handheld controller with a touch screen will look similar. The significant different no buttons. And in that respect it's a dumb invention, as all that's needed is a protocol for using BT devices and runnign a controller app, so iPhone and Android phones can be used as controllers. It bares no significance for PSSuite which is a software platform.
What has that got to do with PSS? It's just a handheld interface device. The reason it looks similar to NGP is because every handheld controller with a touch screen will look similar. The significant different no buttons. And in that respect it's a dumb invention, as all that's needed is a protocol for using BT devices and runnign a controller app, so iPhone and Android phones can be used as controllers. It bares no significance for PSSuite which is a software platform.
Ummm, no, it doesn't.Chicken and egg; The patent describes how PS Suite puts PS1 and PS3 controllers on Android and possibly iOS devices using touch screens. The Date gives us an idea when and how Sony decided to port games to, I think, first iOS then Android platforms.
You don't assume anything with patents. There can't be room for misinterpration. A patent is surmised in its first claim, all other claims being derivative.You missed the possible implications when you assumed it only applied to a separate controller.
Any claims Sony may make to owning the rights to adaptable interfaces on a handheld smartphone are lost by specificying categorically that this patent governs only controllers for a conosle, and not a device containing one or more processing elements with one or more memory and storage elements that allows for the playing of games in a handheld form factor.1. A game console controller comprising:a hand-holdable housing;at least one liquid crystal display (LCD) on the housing,the LCD caused to present, depending on what type of game console a user has selected, a controller key layout for a first type of game console or a controller key layout for a second type of game console, a key layout including plural keys selectable by a user to input commands to a game console.
My read of the below link to the patent has the NGP as a possible user of the patent when playing games from other platforms on the PS3, Sony TVs and more. Android devices too could use the patent with games on TVs and the PS3. I do not know if it specifically covers an Android touchscreen playing a game on the same device with controller emulated by the touchscreen. I think it does apply.But they are only patenting the representation of console specific layouts. The description is of a controller that shows either PS3's setup, or XB360's, linking to the definition of games console as the target for the universal remote. Bear in mind there are other patents for universal remotes for TVs and CE devices. Sony can hardly come along in 2008 and claim an adaptable remote control for a TV infracts their patent, when such hardware predates this patent.