D
A couple of mildly impressive, showcase tech demos that won't ever be released in any capacity as a game or product. Woop.
I think the PSeye's 85 degrees FoV is a diagonal figure, while Kinect2's 70 degrees is horizontal.It's a little wider. PSEye's FOV is 85 degrees. Kinect 2's is 70 degrees.
Didn't know that was the difference
Edit: How do i make the image smaller?
It's a little wider. PSEye's FOV is 85 degrees. Kinect 2's is 70 degrees.
I believe, and this is personal opinion, that for a technology to gain universal acceptance a certain degree of maturity is required. For instance touch control has been introduced a long time ago in machines like ATMs, but it wasn’t as easy to use as in today’s smartphones and tablets.
I think natural interfaces will spread in the future, but I believe we to need identify proper uses for them first.
Didn't know that was the difference
Edit: How do i make the image smaller?
A couple of mildly impressive, showcase tech demos that won't ever be released in any capacity as a game or product. Woop.
How many Sony camera tech demos and concepts made it into production beyond one or two games? EyeToy became EyeToy Play, and a few derivatives. PSEye became EoJ and EyePet. Currently PS4Eye is set become EyeToy Play HD, maybe. What are the realistic long-term prospects based on Sony's track record? They'll release the peripheral, one or two games, and then drop it. 3rd parties will dabble with sidelines additions and then give up. Oh, we'll get Dance Dance Revolution too.I'm sorry, but while that was also what the guy on Engadget said, it's unduly cynical.
I think Kinect will have a little more in that case.I think the PSeye's 85 degrees FoV is a diagonal figure, while Kinect2's 70 degrees is horizontal.
So they'd be about the same FoV?
Are we going to get realistic head tracking in every first-person game as standard?
Are we going to get appropriate motion interfaces where you can reach out and move inventory etc.?
What is the point? I put my controller down to reach at air when I could of just did it (faster) with the controller?Or first-person adventures games using stereoscopic hand tracking to interact with the world?
Sony will have to go the add on route to respond, and will be playing catch up in this space for the generation.
...because if you are a game company developing games for XB1&PS4&PC you will add a great support for kinect (aka spending alot of time/money), given it is optional in PS4 and absent on PC?
I highly, highly doubt it.
On the contrary, being the PS4 one optional, it hindered the development (and the success) of kinect imho, or at least delayed it enough to not need to 'catch up', actually.
Well, that will only work for Sony if Kinect features aren't really popular after MS 1st party implements them.
...because if you are a game company developing games for XB1&PS4&PC you will add a great support for kinect (aka spending alot of time/money), given it is optional in PS4 and absent on PC?
I highly, highly doubt it.
On the contrary, being the PS4 one optional, it hindered the development (and the success) of kinect imho, or at least delayed it enough to not need to 'catch up', actually.