New Nintendo Trademarks

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Hi-Ten was released for Saturn and even though it wasn't released for PC-FX the working game was demonstrated at many places.

Anyway I don't think the PS2 allowing realtime DTS on the console is a SONY innovation. It does matter who originally bought it to consoles and it wasn't SONY. It was EA. It wasn't SONY's idea.
 
Finally wasn't 3D gaming in a console first introduced with the N64?

No it went saturn , playstation , n64


Following your logic, then why does not the DS have as large high res screen(s), even though it is released at the same time as PSP?
because it had 2 screens one of which was a stylus which is inovative . Other portables have brought bigger screens to the table before sony ever did .

What makes the SNES controller the mother of all console innovations then
I hate the snes controller and i don't think it was innovative , I'm mearly point out how much of a rip off the playstation controller was .

I never once said the super ness one was inovative . I think the nes one was as it was very diffrent from the ones that came before it and the nintendo 64 controller was for its anlog stick . Then the dreamcast one for its triggers that were sensitive to pressure and then the vmu .

I also think the jaguar controller was a failed attempt at inovation .

What your're saying is that if Nintendo was to put a 150 button controller that's more comfortably molded that would be innovative because it has more buttons?
No that is what you are saying with your high res big screen for portables . There is nothing inovative about it because its been done before . Inovation has to be something diffrent for that product. So the psp would be inovative for its mp3 capabilitys and its umd drive . Not because it has a bigger screen than other consoles all of which came out before it .

I think I wasn't clear enough on this. Sony made it possible, by including what is needed in it's hardware. It's totally irrelevant what company first released a game supporting it, as is the surround sound technology licenced.
Actually if the pc engine was capable of surround sound than that is inovative . The ps2 wouldn't be responsible for it. It may have had a liscense (which may not have existed for suround sound at the time )

That game wasn't even released, ever. So it doesn't really count as more than an idea in one's head. If we go that route then I'm sure we'll find no innovations in any console.
But there were other games that had wide screen ratios in games. i will try and run a search for them or run though my collection but i'm pretty sure virtual racing and starwars arcade for the 32 had it , so did daytona on the saturn.

??? PS1 was released before N64, right? Or am I remembering totally wrong?
no your right , but the saturn was before that , so was the 32x and so was the 3do
 
Saturn wasn't originally meant to have 3D capabilities, they added that to the design after Sony announced PlayStation.

Two screens isn't innovative, it's just to compensate for the low res small screens. They could as well made one bigger higher res touchscreen. One screen the size of PSP's with touch would be better in every respect.
Only it would've been impossible with the clamshell design Nintendo prefers, and cost would've been an issue too.
Touch screen gaming isn't innovative. PDA's and for example Sony Ericcson P800 smartphone have had them long before.

Splitting the screen in two and making only the lower part touch sensitive, is that innovation?
 
Saturn wasn't originally meant to have 3D capabilities, they added that to the design after Sony announced PlayStation.
I don't believe that for a second. They just made it more capable . They already had a 3d system upgrade on the market . Why take a step back ?

Two screens isn't innovative, it's just to compensate for the low res small screens. They could as well made one bigger higher res touchscreen.
and sell it for how much ? Touch screens are expensive . Two screens of smaller size one of which is a touch screen is inovative . More so than a bigger screen which has been done by other companys before sony . Or do you not believe that the game gear screen was high res and bigger than the gameboys screen ?

Splitting the screen in two and making only the lower part touch sensitive, is that innovation?
More so than a bigger screen .

What is more inovative a bigger speaker or stero sound ?
 
A portable game console with two screens that can have independent output is innovative especially if one of them is a touchscreen, that's just the icing on the cake...

What is more inovative a bigger speaker or stero sound ?

Perfect analogy. :D
 
jvd said:
Two screens isn't innovative, it's just to compensate for the low res small screens. They could as well made one bigger higher res touchscreen.
and sell it for how much ? Touch screens are expensive . Two screens of smaller size one of which is a touch screen is inovative . More so than a bigger screen which has been done by other companys before sony . Or do you not believe that the game gear screen was high res and bigger than the gameboys screen ?
bigger.. more.. one different than the other but neither innovative... so, where's the difference?
Splitting the screen in two and making only the lower part touch sensitive, is that innovation?
More so than a bigger screen .

What is more inovative a bigger speaker or stero sound ?
That speaker analogy doesn't quite hold water, as neither of DS screens enable stereo viewing. They are just two regular view screens instead of one. The other of which also acts as an analog control area which has been done several times before. They do not enhance the viewing experience as you suggest in your speaker analogy (which the PSP screen ironically does ;) )

The correct analogy would've been:
What is more innovative, one big speaker or two smaller speakers stuck together that still play mono sound :LOL:
 
Stereo just means one channel is independent from the other. The DS screens are independent from one another and can output different graphics for each screen.
 
That speaker analogy doesn't quite hold water, as neither of DS screens are stereo. They are just two regular view screens instead of one. The other of which also acts as an analog control area which has been done several times before. They do not enhance the viewing experience as you suggest in your speaker analogy (which the PSP screen ironically does )

Of course they do , You can have two views of the same situation which does enhance viewing experiance. Your bigger screen only provides a bigger viewing area .

Which as i said has been done before in portable consoles . The two screens and touch screen hasn't been done in that sector yet .

I'm sure the first people who listend to 8 tracks on a stero system didn't see what the big deal is , but slowly things were recorded for two channels and the diffrences were scene .


ANyone can go bigger . Esp when its released later. In 2 or 3 years when someone else puts out a portable console with a bigger screen than sonys will it no longer be inovative ? Or is just putting out bigger screens time after time (no i'm not cindy loper ) stays inovative ?

When the gameboy first came out it had a large screen and high res . When the lynx first came out it had a larger color screen with a higher res . When the gamegear came out it had a larger screen and a higher res , when the nomad came out it did the same . It was inovative the first time , after that it becomes standard . Just like 3d graphics were only inovative the first time . Now increasing the power isn't inovative , its a standard upgrade each generation
 
PC-Engine said:
Stereo just means one channel is independent from the other. The DS screens are independent from one another and can output different graphics for each screen.
Irrelevant. Or do you claim A PSP screen can not be programmed so that the other half displays a map and statistics, and the other half the gameworld? It's just basically an area of a screen limited for the touch control.
You're now drawing new irrelevant arguments from a failed analogy just to prove that your "Perfect Analogy" comment would not make you look dumb.
 
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rabidrabbit said:
PC-Engine said:
Stereo just means one channel is independent from the other. The DS screens are independent from one another and can output different graphics for each screen.
Irrelevant. Or do you claim A PSP screen can not be programmed so that the other half displays a map and statistics, and the other half the gameworld? It's just basically an area of a screen limited for the touch control.
You're now drawing new irrelevant arguments from a failed analogy just to prove that your "Perfect Analogy" comment would not make you look dumb.

I guess when you failed to show how a bigger screen is innovative, you resort to split screen games right? Question for you, does a split screen PSP game allow touch input? That's what I thought. Next time don't be so quick in calling people dumb. ;) :LOL: :oops:

Another question for ya. Can you turn off the backlight for half of the PSP screen? And no outputing a black background doesn't count. :LOL:
 
A split screen Sony Ericsson P800, or PDA game does allow touch input.
Originally I just said the PSP big screen is innovative, as no previous handheld has had such a screen. I didn't say it's more innovative than DS dual screens, though I did defend my view when someone PSP screen is not innovative whereas DS screens are, though in reality they are just as much or little innovative because they both are just using exsisting tech in different ways.
I guess when you failed to show how a bigger screen is innovative, you resort to split screen games right? Question for you, does a split screen PSP game allow touch input? That's what I thought. Next time don't be so quick in calling people dumb.
I could make a similar question to you.
I quess when you failed to defend the "perfect analogy" you resort to touch screen right? Q:Does a low res split screen DS game allow for seamless wide-screen gaming and as detailed graphics?
Another question for ya. Can you turn off the backlight for half of the PSP screen? And no outputing a black background doesn't count. :LOL:
What's that got to do with... anything??? Wow, you can switch off the backlight! how INNOVATIVE!!!
Does the DS have as many brightness settings as PSP? (dunno, maybe it has :oops: ), Does the DS have a switch with which you can flick the WiFi led on and off??, does it have a Memory Stick access led??? Can you make the DS game cartridge fly by twisting the DS????? I bet you can't make the touch stick stuck like you can the PSP O-button!!!!!









london-boy
WAKE UP!!!!!!!!
 
Originally I just said the PSP big screen is innovative, as no previous handheld has had such a screen
But thats simply not true .

There are other portable consoles that have had bigger screens. Yes none with that size but the fact is they have been putting in bigger screens with higher res for along time . I've given you examples too .

Dual screens and touch pads are inovative . Yes pdas have done it but that is a diffrent type of hardware as there are some video players that have screens bigger than the psps if u want to start branching into it .

Not to mention that a laptop can be considered a portable gaming system , had 3d graphics way before the psp was ever announced , had a much bigger screen and higher res , had movie playback , mp3 play back , picture viewing and wireless net play long before the psp was introduced.
 
rabidrabbit said:
Q:Does a low res split screen DS game allow for seamless wide-screen gaming and as detailed graphics?

No, the crappy chipset allows for the crappy graphics. The screen could show u FFTSW graphics at low res for all it cares.



Look guys, hasn't this been going on for long enough? You're not going to convince either party on what's innovative and what's not cause all of you have your little preferences and base your arguments on that!

Get over it! If one thinks something is innovative and enjoys it, let the guy do his thing!
 
Look guys, hasn't this been going on for long enough? You're not going to convince either party on what's innovative and what's not cause all of you have your little preferences and base your arguments on that!
well start another convo , i need to stay up till 6:30 am and its only 5:30am ...
 
jvd said:
Look guys, hasn't this been going on for long enough? You're not going to convince either party on what's innovative and what's not cause all of you have your little preferences and base your arguments on that!
well start another convo , i need to stay up till 6:30 am and its only 5:30am ...

Seriously jvd, u're a mod and u should see the uselessness of this discussion.
It's all a "PSP is da best cuz itz got da big screan" and "No DS i beddah cuz its got 2 screanz f'da price ov wan!". You're not gonna convince each other of anything.

Worthy of IGN boards.

(This is just my personal nagging after acknowledging the fact that i won't be able to afford either system)
 
actually i never claimed one was better .

I'd actually wouldn't mind having two screens the size of the psps screens with one having touch pad capabilitys .

We've been discusing inovation for most of this converstation and we were trying to find common ground. But your right about it just going into circles ...

What i'm actually thinking now is how hard it would be to control a game with two touch screens. ... I think that would be wierd to use . What do you think ?
 
Since when has innovativenes been that closely limited to devices of same "genre", since you and PC-Engine said so?

PDA's and handeld consoles aren't that far technologically. When comparing touch screens in PDA's and DS you can't say that the designers of DS had invented something new, they just copied tech from a device that is technologically close enough. That's not true innovation, that's just as much copying as Sony copying Nintendo features, the difference is just in funboi's heads.
You really think the designers in Nintendo had never tried a PDA and got their idea for DS from a PDA or some smartphone? You really think they invented the stylus and touch screen gaming?

I don't know any more, but originally my intention was not to downplay DS and praise PSP, but to say neither of them are that innovative as some like to give them credit for... but somehow you just fall into this bottomlss trap when you're not outright praising Nintendo for their innovativeness.
 
jvd said:
actually i never claimed one was better .

I'd actually wouldn't mind having two screens the size of the psps screens with one having touch pad capabilitys .

We've been discusing inovation for most of this converstation and we were trying to find common ground. But your right about it just going into circles ...

What i'm actually thinking now is how hard it would be to control a game with two touch screens. ... I think that would be wierd to use . What do you think ?

Well 2 touchscreens can't be used at the same time anyway (how do u hold the thing if u're trying to tap on 2 touchscreens at once?!) so i guess that's not the best idea.
A mouse pad thing would help things a lot, if there is no touch screen.
 
Since when has innovativenes been that closely limited to devices of same "genre", since you and PC-Engine said so?

Or when u did ...

Or did u forget saying this ?

DVD playback in a console
True surround sound (yes, they had it in their console before xbox, though not necessarily in games)
Widescreen gaming
Dedicated hardware for 3D gaming (SNES Starfox was not a dedicated 3D console )
Hard drive (it was announced as an addon before no-one had even heard of xbox

or the rest .of what you said . Because i'd find it really hard to find more than 1 or 2 things that sony inovated on if we look further than consoles .

Nintendo mabye 5 with sega between that .
 
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