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I would almost bet money that the fraction of gamers who (a) understand what "500 MHz FSB" means, (b) buy gaming machines based on primarily on such specs rather than available games, yet (c) don't choose PCs as their primary platform is less than 2% of the total consumer base. Such people may seem numerous on B3D and in the comments of LensOfTruth, but the effect of hardware power on sales is tiny, as evidenced by the sales of every console generation ever.There's a big portion of the regular buyers that still want to know which system is the most powerful and even base their buying decision on it.
Firstly, Josh, I hope you type at 300wpm and have a keyboard sponsor!
My take is a bit different. Nothing, from a raw spec perspective, is impressive from either console. A decent PC in Nov will blow away each console. I can just upgrade my GPU and be "ahead" if I want traditional gaming experience.
Both consoles being so PC-centric this time means that PC ports will be good. With everything shifting to multiplatform and the HW being so similar, I expect even more PC ports going forward.
So with that in mind, I'm more and more looking for something different than better graphics and higher resolution. I want to see enhancements in gameplay that I haven't seen before. I want those implemented well. Don't try to force a Kinect/PS Eye into a genre where it can't perform well. I don't want that. Find a way to show me something that I can't get anywhere else (I don't mean another Killzone or Halo either). Then I'll be interested.
# Extra CPU for OS. Hopefully having the OS running on a separate chip will keep dashboard/blade performance responsive while leaving valuable core resources to developers.
I don't expect big differences and the use of a very distinct technology either in multiplatform titles --except maybe for the Wii U.Problem of course is that for multi-platform titles at least, the weaker system generally sets the bar.![]()
Is it a CPU for the entire OS or was it just to assist with background downloading? i remember it as specifically for background downloading (i.e. some low power chip managing the background i/o and communications) rather than the whole OS running on it?
Firstly, Josh, I hope you type at 300wpm and have a keyboard sponsor!![]()
My take is a bit different.
As far as I know AMD equips each HSA APU with two memory controllers, one for the CPU and one for the GPU, that both can access one single DRAM controller. Therefore latencies shouldn't be a problem on PS4.
>50% longer memory latency for CPU/ GPU compared to PC!!!
Sony's been a lot less weird and consumer-hostile since Kutargi stepped down. They're not perfect, but they've made a lot of strides in the right direction in the last few years.* So I look at how Sony ran the PS3. USB and Bluetooth and supported PC peripherals like flight sticks and FF wheels. Free online play. GT is great (if it ever gets released) and their titles like LBP2, ModNation Racers, R&C, Infamous, etc interest me (although I think their shooters like KZ and Resistance suck) and I can see their response with the PS4 design addresses my biggest concern with them (are they all in for core gamers and are they all in on giving developers what they want).
wonder how the latencies will compare to ps360 which were around 500 cycles. Seeing the CPU is clock half as fast it would have to be twice as bad just to equal those. Wonder how big a difference between gddr3 vs gddr5.http://www.vgleaks.com/world-exclusive-ps4-in-deep-first-specs/#comment-5026
Orbis is not like previous AMD APUs: it is using a new CPU (Jaguar), is using 2 CPU modules (4 cores each, 8 total), and is using AMD's newest architecture (GCN) and a performance class (basically Pitcairn--way far and above HIGHER than any APU before) and is using GDDR5 instead of DDR3 or DDR2 (or variant like LPDDR2).
I believe there are enough new variables at play to support the rumor as a likely theory until proven otherside--especially seeing as VGLeaks had almost everything else right (i.e. legit data). It also makes sense to me; the CPU cores will be more latency sensitive and big: what is more important for peak performance? The Jaguar cores being the prime client or the GPU cores? I think games would run much poorer if the CPU was second fiddle.
I could be wrong but there is good reason to believe latencies WILL be an issue on Orbis.
Well that's an impressive wall of text
Also Orbis will have a significant memory (2-2.5GB) advantage since Durango is reserving 3GB for non-game stuff. 2 CPU cores are also reserved, vs 1 or less in Orbis.
Are we assuming Sony will use 0 GB for OS now? If Microsoft is reserving 2-2.5 for OS, I expect Sony to follow suit.
Are we assuming Sony will use 0 GB for OS now? If Microsoft is reserving 2-2.5 for OS, I expect Sony to follow suit.
If Sony goes with 512 mb, you can kiss concurrent apps good bye. Sony has never been too good on the software front of things, so I can imagine them side stepping having Facebook / Skype / Twitter notifications running in the back ground.Well, most recent rumors suggested 512MB for OS.
Hope they dont allocate GBs like MS