$100 microphone array & infrared controller tracker LOL
Tommy McClain
I should expound on that.
Unfortunately, it feels like MS hasn't really offered a compelling reason to me as a gamer for its standardization. To date, we've had various hand waving activities, on-rails games, and then the dance games, the latter of which is probably their best seller. And of course, a number of games sporting voice recognition features.
It's probably fair to say that the majority of games are multiplatform. So I'm not sure exactly what I am to expect of a proprietary control scheme in this industry when we saw how 3rd party support effectively windled and died for Wii, PS Move and Kinect. Devs tried for a while with Wii and didn't really get anywhere eventually.
Yes, PS Move and Kinect weren't standard, but I'm more disappointed that for the next gen, we still have nothing compelling for Xbox One to showcase Kinect except Project Spark - i.e. possibilities are endless! etc drivel. So where do they go from there? They've had years to come up with something - Ryse is an exercise in failed design/troubled development.
So far from what I can see, it's a glorified UI controller (cute, but not something I care to pay for), but for the main games (e.g. Dead Rising 3, Ryse), it's a rather half-baked use of features, and yet it's being forced on everything when devs understand that they can't make a breakthrough game design due to multiplatform considerations. So they'll just tack things onto the XO version. To me right there is as perfunctory a use as throwing on a secondary map or inventory screen for Gamepad/Vita/Smartglass.
WiiU may be a combination of factors, but then the gamepad didn't see exactly a killer app (not for lack of effort, and then the biggest takeaway seemed to be gaming on the mini-screen because single-tv-families) - at least MS and Sony have mimicked functionality to an extent without standardization, so we'll see how that goes. Ultimately, I don't expect it to be groundbreaking.
Sony's decision not to include the camera as standard may be seen as stifling 3rd party consideration to use the camera features, but it'd be rather foolish of MS to even think to rely upon everyone else joining their camera/microphone array future in that case. Hope may have risen at the camera announcement, but the worst case scenario is that they would always be the one IHV to bend over backwards to support such a device.
Of course, it doesn't help that my Kinect decided to be a snob and only function in Halo Waypoint whilst crashing the system at every other software launch. Effectively, I have a paper weight that is out of warranty. I cannot begin to fathom how a year of being unplugged and an existence of non-wear and non-tear have led this thing to where it is now for me, but in the end, it just means that for Xbox One, there is the possibility of having a secondary hardware failure and that it's standardization in SKUs means I'm being forced to pay more than I am willing to risk anymore.
---
So basically, I'm left with a bunch of kinect-only games that aren't particularly compelling (on-rails shooting, the same old hand waving games), and a device that seems mostly useful for the next-gen UI experience, which I couldn't care less about since the 360 Kinect.
The trend I'm seeing from various big action games is - voice recognition, and maybe that will or will not change in the future, but I'm not putting down $500+ just to *hope* it will be useful.