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Deleted member 13524
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Do we have proof of this, though?PS5 and Xbox will both use raytracing hardware where necessary, but the burden of casting rays for audio is low.
Is there e.g. any audio ray/path tracing demo for RTX hardware where we can see the compute utilization?
Honest question, because all I have as comparison is that Steam Audio's use of Radeon Rays (without ray tracing hardware though..) where they only make it available for offline processing.