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J
jlippo
Veteran
From
Finland
Joined
Oct 7, 2004
Last seen
Yesterday at 7:25 PM
Messages
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J
jlippo
reacted to
Dampf's post
in the thread
Real life examples of 'broken graphics'
with
Like
.
Yesterday at 7:25 PM
J
jlippo
reacted to
Malo's post
in the thread
Real life examples of 'broken graphics'
with
Like
.
Definitely miss clicked the UE store asset placement.
Yesterday at 7:25 PM
J
jlippo
reacted to
Silent_Buddha's post
in the thread
Playstation 5 [PS5] [Release November 12 2020]
with
Like
.
For a second I wondered what the big deal was. But then I noticed that it's direct from the Sony Store with Sony attempting to hide...
Friday at 4:49 AM
J
jlippo
reacted to
davis.anthony's post
in the thread
Digital Foundry Article Technical Discussion [2023]
with
Like
.
Implementing anti-aliasing would be a good start.
Friday at 4:48 AM
J
jlippo
reacted to
SmooTh's post
in the thread
Gran Turismo 7 [PS4, PS5]
with
Like
.
https://blog.playstation.com/2023/01/19/playstation-vr2-13-new-titles-and-launch-lineup-revealed/
Tuesday at 11:19 AM
J
jlippo
reacted to
Karamazov's post
in the thread
Gran Turismo 7 [PS4, PS5]
with
Like
.
i enter a valid message
Tuesday at 11:19 AM
J
jlippo
reacted to
chris1515's post
in the thread
Game development presentations - a useful reference
with
Like
.
Tuesday at 10:27 AM
J
jlippo
reacted to
DSoup's post
in the thread
The Official, Long Awaited, TV Shows Thread
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Like
.
The second episode of the Last of Us introduces some of the adaptations they chose to make for the TV show. First, moving a scene that...
Jan 29, 2023
J
jlippo
reacted to
Cloofoofoo's post
in the thread
"Yes, but how many polygons?" An artist blog entry with interesting numbers
with
Like
.
Seems dolphin actually plays nice with the rippers for accurate poly counts. Thats means the whole stats info was broken or counting...
Jan 28, 2023
J
jlippo
reacted to
Cyan's post
in the thread
Digital Foundry Article Technical Discussion [2023]
with
Like
.
some reviews of Dead Space are out, but shader compilation shouldn't be an issue, I guess.
Jan 28, 2023
J
jlippo
reacted to
Andrew Lauritzen's post
in the thread
Unreal Engine 5, [UE5 Developer Availability 2022-04-05]
with
Like
.
Bunch of blog posts on how we did various things in UE5.1/Fortnite Chapter 4 went live...
Jan 27, 2023
J
jlippo
replied to the thread
Sony PlayStation VR2 (PSVR2)
.
Yup, depending on method used there should be nice boost possible. Eyes are highly sensitive to temporal variations on outer areas of...
Jan 23, 2023
J
jlippo
reacted to
Frenetic Pony's post
in the thread
GART: Games and Applications using RayTracing
with
Like
.
I mean, just scatter samples interpolated between previous frame and current frame along the given pixel's path. Probably no one will be...
Jan 23, 2023
J
jlippo
replied to the thread
GART: Games and Applications using RayTracing
.
I would quess the RT becomes more interesting choice when you do motion blur and depth of field in camera. Subframe time aware shading...
Jan 22, 2023
J
jlippo
replied to the thread
Sony PlayStation VR2 (PSVR2)
.
It will be very interesting to see how coarse the resolutions at edges can get. If it is something like 4x4 pixels or larger it may save...
Jan 21, 2023
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