then it is really possible that this is a timed exclusive and by the time PC got TR, most bug will already exterminated
Interesting you say that.Thanks for the psychology lessons, guys.
I can't believe you compared people's love for their pets and children to their emotional attachment to video games.
Eh? You dont make any sense. You are replying with assumptions without addressing my points. I also dont care about "complains from fans A vs complains from fans B". I implied nothing of the sort.
Why do you talk about "Xbox fans" or "Sony fans"?
Meh, I lost interest in Tomb Raider when ShootMyMonkey quit working on it.
What the hell happened to that guy anyway? He dropped off the face of the internet it seems.
Asked to clarify the specific terms of the Rise of the Tomb Raider deal, Spencer wouldn't be budged on the "Holiday 2015" line, despite developer Crystal Dynamics suggesting its game won't be coming to PC and PS4.
"We're saying what we said on stage," said Spencer. "In Holiday 2015, Rise of the Tomb Raider will be exclusive to Xbox. That's the comment.
You said nothing of the sorts earlier and also these points are hypothetical and points that someone else mentioned in another thread unless you are the same guy using multiple accountsI already addressed the reasons why they would go with an exclusive title.
But once again
1) Upfront cash is better than hoping you make more later on.
2)2015 we get uncharted on the ps4 which will be a direct competitor to tomb raider. xbox one doesn't have a popular game directly competing .
3) joint advertising can lead to higher game sales.
MS would be paying the publisher. SE, not the dev. If SE were going to take €20 per unit sold, recompense should be something of the order of money x expected units - benefit in having money up front. If SE were looking to make €200 million from TR, why would they sell it for far less to MS?Probably nothing close to that. Devs only look take what's left after publishers.
Quite possibly. The phrasing is about keeping it exclusive to encourage people to get XB1's to play the game, but the cost of actually securing lifetime exclusivity would be very large. Probably better business sense to secure silence of other versions and give the impression of lifetime exclusivity for a lower price over the period it'd matter most (Xmas bundles and advertising 'only on Xbox' to help push units), then let the other versions release to cover the glut of sales. The purpose of the deal for MS is to make XB1 more desirable and shift units. The benefit to SE would be to make more money than they would otherwise, or make money faster with an up-front payout.
You said nothing of the sorts earlier and also these points are hypothetical and points that someone else mentioned in another thread unless you are the same guy using multiple accounts
MS would be paying the publisher. SE, not the dev. If SE were going to take €20 per unit sold, recompense should be something of the order of money x expected units - benefit in having money up front. If SE were looking to make €200 million from TR, why would they sell it for far less to MS?
Quite possibly. The phrasing is about keeping it exclusive to encourage people to get XB1's to play the game, but the cost of actually securing lifetime exclusivity would be very large. Probably better business sense to secure silence of other versions and give the impression of lifetime exclusivity for a lower price over the period it'd matter most (Xmas bundles and advertising 'only on Xbox' to help push units), then let the other versions release to cover the glut of sales. The purpose of the deal for MS is to make XB1 more desirable and shift units. The benefit to SE would be to make more money than they would otherwise, or make money faster with an up-front payout.
If MS's were publishing then the would be dealing with the dev directly, in this case It looks like they are dealing with CD still though. However, having someone effectively support the development costs without having to make capital outlay yourself before seeing results is financially beneficial from the risk point of view hence a deal such as this can be attractive even if there is the potential for a lower total return over time.MS would be paying the publisher. SE, not the dev. If SE were going to take €20 per unit sold, recompense should be something of the order of money x expected units - benefit in having money up front. If SE were looking to make €200 million from TR, why would they sell it for far less to MS?
See that's the thing though, who determines how to curate it and who determines what is dross and what is epic? I'll give you a real world example by grabbing a post from this forum. In the games forum RenegadeRocks started a thread about a game called Proteus.
TR was originally a Saturn game and came out first on the Saturn (only by a few weeks). It was a great game. TR2 for the Saturn was progressing well according to Core, and the lead programmer was talking about how much you could get from the Saturn by "banging on the hardware".
Then it got dumped.
Not sure if it was paid exclusivity (was a good decision by Sony if true) or if it was just the Saturn's increasing irrelevance (why Capcom dropped the Saturn version of Resident Evil 2 when they rebooted development of the second game).
Quote:
How can limiting your franchise to a small subset of the market help make it one of the biggest brands in the whole market?! Realistically, "MS paid us loads of money to secure this."
I agree it's a smart move. However it could backfire. Console gamers are now used to having a game appear exclusive for one platform only for it to appear on the other later on.In anycase - very smart move by Microsoft. Even if it's a timed exclusive and even if it's as little as 6 months - if they can keep that fact behind closed doors until it launches on Xbox One, it could prove to be quite a coup. Either that, or the game will have luck luster sales (well compared to what they could be selling anyway).
Although a possibility, I consider that unlikely. Are SE's finances really that bad that a pretty dependable 2 million sales (and more likely 4+ million) didn't warrant the investment on their own?And Microsoft being the only console maker willing to pony up the cash that Square Enix was asking for.
Although a possibility, I consider that unlikely. Are SE's finances really that bad that a pretty dependable 2 million sales (and more likely 4+ million) didn't warrant the investment on their own?
I also can't see why Sony wouldn't support development costs seeing as it did so well on PS.
Still, that's all conjecture. I'll just agree that my original assumption has plenty of room to not be valid. Although they still aren't making their brand one of the largest in the world by exclusivity.