Note: This is a long post... so if you hate reading ignore
It also is not anti-Sony as you will see. It is more inquisitive about how the next gen is shaping up... it is meant to stimulate discussion. None of my statements are to be taken as "this is the only way" but more of "what if" and "lets consider". Oh, and it was written at 3am
Oh, and for those who do not want to read all of this, my basic conclusion is:
From a HW perspective I must say I am just floored that they are aiming to put this thing in a console....
So it would seem for MS/Nintendo to gain significant ground on the PS3 will require great marketing, killer apps people want, broad developer support, and a little luck. But my guess is that to be within 10% of Sony PS3 sales after 3 or 4 years of the PS3 release will require Sony to make some significant mistakes or some unforeseen changes in the industry...
Things are looking Very bright for Sony.
Those were my conclusions, as of now. Feel free to try to change them any way you want
Are there chinks in Sony's PS3 strategy?
Before I begin my thought spamming, I will admit we do not know much about the PS3 yet. Just basics from the patents and news clippings here and there. So there are no new revelations here, just me pulling some of my ideas together concerning Sony's PS3 strategy.
The following is primarily is about the HW with a spattering of other relevant issues. As we all know, HW is only one of many factors that affect a consoles success. I personally believe that marketing and game developer support are more important than HW. You need good HW, but completive HW is more than sufficient with effective marketing and broad developer support with a good library of exclusives. So my thoughts/questions about the PS3 Strategy are skewed... just an FYI.
For MS/Nintendo to gain
significant ground will require not only a great product with robust 3rd party support but also for Sony to make some noticeable mistakes that MS/Nintendo can capitalize on. I was thinking about this and began breaking down Sony's current Hardware strategy.
Are their chinks in the PS3 HW strategy? I have to say I am pretty impressed with what we know:
• BR... 50GB of data for HD TV/DVD playback. Big and Fast. No arguing against bigger and faster, and considering exclusive support from Sony's in-house movie studios and growing support from the entire market it looks like BR has a better than good chance to be the HD storage medium of choice.
• CELL... If the CELL pulls of a couple hundred GFLOPs the PS3 CPU will have significant processing overhead compared to PCs and the other consoles. While the Xenon CPU looks very efficient and elegant, there is no denying that the CELL processor is going to chew through gaming data. And if the rumors that the CELL will be doing the Vertex Shading, PS3 may have geometry intensive games like we never imaged for this next gen--stuff that will blow current PCs away. CELL looks to handle AI, physics, and geometry like a champ--and those are important for game consoles. And this is if the CELL
only does a hundred or two GFLOPs... no need to mention the marketing hype numbers
• nVidia NV50 / GF 7xxx series GPU... We all know the basic scoop on the R500 (Unified Shaders, SM 3.0+, enhanced memory interface) but we know nothing of nVidia's next big project. What we do know is that final silicone should be available at the end of 2005. This mean an extra 6-10 months of development compared to the R500. If CELL does all the vertex shading this may open up some transistor real-estate for more PS units. Having more, efficient "pixel shading only" PS units on the GPU, while CELL does VS, could be impressive to say the least.
• XDR Ram... 50+ GB/s of bandwidth for 256MB--and possibly more if Sony goes with 512MB and/or faster chips. This is ~80% increase in bandwidth over current top end GPUs which only have bandwidth issues at high resolutions (1600x1200) with AA/AF enabled. With a lot of bandwidth to spare we may be looking at features like high levels of AA, fp blending and HDRL, and other bandwidth intensive features (motion blur?) being
standard features on the PS3, especially at 720p.
• Strong Gaming Brand... Playstation. Need I say more? 80M consoles sold within 5 years in each of the last 2 generations. Playstation is hip and the mainstream consumer trusts it and wants it. I remember when "Nintendo" was synonymous with video games, that can is no longer true. PS2's success makes it clear that Playstation and video games are tied at the hip, at least for the time being.
• Largest 3rd party support... The PS had a huge game library. And while the PS2 may be a pain to program for comparatively and tends to have the ugliest games on cross platform games, it still has done well. Why? Developer support is very broad and meets a huge range of gaming tastes. With top of the line HW next generation with more power than most developers will know what to do with, MS and Nintendo will need to come up with some significant reasons to get them to get off the winning bandwagon, especially when the future looks bright.
From a HW perspective I must say I am just floored that they are aiming to put this thing in a console. So I ask:
Is there any weaknesses in Sony's PS3 strategy?
I honestly have a very good feeling about the PS3. I think Sony has done something Nintendo has had a problem with in the past: Swallowing their pride. The nVidia deal means good stuff for developers and gamers alike. Yet Sony has also assembled a cast of cutting edge HW and does not look to be cutting corners. From the rough specs it looks like the 3rd generation of 3D consoles are finally overcoming a lot of the hurdles creating 3D games and art in real-time and Sony looks to be on the forefront of this assault....