Not that I'm agreeing or disagreeing, but this bit of your argument doesn't stand. PC is a different experience.
Indeed, which is what my point wanted to convey.
Graphics and performance ain't everything, which is why I am doubtful that Scorpio despite offering a clear performance advantage (on paper) will actually make any difference if the experience stays the same. And the experience will stay the same, because each and every developer will be limited by the fact that they will have to develop their games to run on the base model too. This means that benefits will be limited to resolution, image-quality, visuals and framerate.
The performance difference will probably ensure that Scorpio will be able to run these games at native 4k resolution at a more consistent framerate and if performance allows more benefits, we might see more detailed visuals, similar to running a game on PC on lower or higher settings (like what we are seeing now on PS4pro). We will not see a "jump" like we do when going from a generation to a new generation of consoles when every developer starts from scratch and leaves the old behind.
jay said:
people will care because it's 4x more powerful than the x1, for starters.
They won't because the resolution difference will also be more than 4 times higher too. People without 4k sets will see less of a gain. Still, even if all current Xb1 owners decide to migrate to a Xb1Scorpio, they will not yield more software sales. They might achieve more hardware sales (which will give us the illusion of a higher install base), but they will not be expanding the market from that. What will certainly help are people who have not bought either a PS4 or Xb1 and instead of being faced with buying the inferior Xb1 that is selling worse, there might be an argument to support buying the more powerful Scorpio vs the Pro. The counter argument would be that the PS4 is the best selling console outthere by quite a margin and that in reality, the visual difference between both is less than the 'paper spec' suggest in reality because both the Pro and Scorpio are limited by the necessity to support the base models.
Adding to that, the difference in resolution between native 4k (Scorpio) and lets say some funky upscaled 1440p or higher buffer (PS4pro) will very much depend on the size of the screen and its viewing distance. I'm doubtful you could pin point any difference, even if you are lucky enough to have two identical gaming stations in a store standing next to each other, running the same game and the same scene side by side, 2TF difference or not. We will see, I'm sure.
Ranger said:
Huh? PS4 sold DOUBLE Xbox One. Coming off a generation where PS3 sold on par with Xbox 360.
You are looking at it the wrong way Ranger (and you should know best, after all you are the one picking out the sales numbers right?).
1.) PS4 hasn't sold double in NA - it sold better yes, but not double. The PS4 however has sold better in pretty much all other markets, in some probably up to 3 times higher.
2.) PS3 was already extremely strong in these other markets - how else would it have been able to reach parity globally?
3.) PS3 was extremely overpriced and over a year late to the party. Remember X360 sold for $399, the PS3 launched at $499/$599. This was coming off a generation when people were used to spending $299 for consoles.
4.) I'd say NA is the most price conscious market. We've been paying more for consoles in Europe for decades. As such, the PS3 wasn't priced higher relative to the PS2 in Europe.
5.) The 360s head start was significant because it was competing with consoles running at VGA resolution in a period when people were buying 720p/1080i/1080p HD displays. It was arguably one of the biggest visual jumps we've had since the jump to 3d.
Add all these factors together and you have a winner. At least in NA where the X360 pulled away with strong sales. It's amazing how the PS3 was able to recover some ground thanks to strong EU and Japan sales, but it never quite caught up (and if my memory serves me right, it never quite managed to beat the X360 in monthly sales in NA). If Sony had launched with a packed X360 in PS3 shell at the same time at the same price ($399), I'd imagine we'd end up with a similar gap like we have now with the PS4 vs the XB1. However they would have lost Bluray. To a degree, I'd argue the PS3's success was sacrificed to ensure the success of Bluray.