Official E3 Microsoft Conference Thread 2010

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Ok. If MS was showing us BS as the real thing I will be very pissed. It looks like the Star Wars presentation. Is it me or is he trying to follow the movement of the on screen hand than the other way round?:devilish:
 
Looking at the gamespot link posted above it fairly clear that there's some kind of predictible/auto-aim system in the car viewing mode check out video it really neat IMO.

I smell more smoke and mirrors, check out 5:36 to 5:38 - the wheel moves before he does, then 5:40 to 5:44 - he moves his hands but the wheel doesn't move!? Notice how when he mentions "overtaking several less powerful cars" then the other guy manages to do it almost straight away - all without view of what the guy is doing (i.e. just the gfx).

Now, I noticed all that, did anyone manage to notice how he was controlling the acceleration?
 
Ok. If MS was showing us BS as the real thing I will be very pissed. It looks like the Star Wars presentation. Is it me or is he trying to follow the movement of the on screen hand than the other way round?:devilish:

There are other videos, even linked in this thread where you can watch people using it during a live demo. It works.
 
I smell more smoke and mirrors, check out 5:36 to 5:38 - the wheel moves before he does, then 5:40 to 5:44 - he moves his hands but the wheel doesn't move!? Notice how when he mentions "overtaking several less powerful cars" then the other guy manages to do it almost straight away - all without view of what the guy is doing (i.e. just the gfx).

Now, I noticed all that, did anyone manage to notice how he was controlling the acceleration?

Acceleration and braking are controlled with assists, meaning you don't control them. I've read a few writeups I can't find anymore. Here's one from a person that played it. I read one where the person said they had to find the urge to go hand-over-hand in sharp turns.

http://www.shacknews.com/onearticle.x/64295
 
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Hehe :) Just tried playing Burnout Paradise so that one was pretending to be playing, like with Kinetct, and I was actually mimicking his moves with a controller. Worked surprisingly well! There was just a little lag after his motions and my input with controller. I wouldn't be surprised if those Natal + Burnout demos for journos were actually done this way, the effect is such it could fool anyone :)
 
Way too much fakery, pretense and deception. Canned footage with actors pretending to play them, with apparent negative lag abound. The kid actor pretending to get tactile feedback from the tiger, when we know Kinect can't and won't give you that. E


have you ever seen an 8 year old play make believe? trust me, they will and do act just like that when given an opportunity to imagine it being real as that appears.
 

E3's a US show, showing this on an extremely popular morning talk show would reach the intended audience much more effectively than announcing it at a trade show only obsessive game geeks follow. The mainstream press coverage of E3 is a 15 second blurb -- the BBC had a miniature story on Kinect before MS' show went live.

I get it... you are the resident Kinect announcement contrarian. now we can move on.
Oh, for heaven's sake. I don't drink any of the motion control kool-aid you seem so thirsty for. If we want to start getting into agendas, it's hilarious how the same crap we ignore Nintendo for we applaud Sony or MS for doing (not both of course, because people's camps are very clearly delineated).
 
They actually have shown "Natal" during the morning and nighttime talk show circuit and I wouldn't be surprised if they did it again.
 
E3's a US show, showing this on an extremely popular morning talk show would reach the intended audience much more effectively than announcing it at a trade show only obsessive game geeks follow. The mainstream press coverage of E3 is a 15 second blurb -- the BBC had a miniature story on Kinect before MS' show went live.

Oh, for heaven's sake. I don't drink any of the motion control kool-aid you seem so thirsty for. If we want to start getting into agendas, it's hilarious how the same crap we ignore Nintendo for we applaud Sony or MS for doing (not both of course, because people's camps are very clearly delineated).


when did I EVER discount motion control? NEVER. so don't start accusing agendas Mr.-post-how-stupid-this-is-repeatedly.

I am not that interested in it myself beyond how it might engage the family (we owned a wii for a while) but SERIOUSLY? You don't get that at the biggest electronics show in the world, Ms wants to show off their vision for taking their box into the 21st century with the actual realization of "a complete living room box"? You really believe that because it does not fit your preconceived notion of a gaming presentation that it should be on Oprah instead of at E3?

that's ridiculous and smells of what you accuse.
 
But I can get where he is heading still MS present as much games as Nintendo (if not more if they were to annouced every third party games coming to their systems which didn't back in xbox days).
And I value MS offering (not conf) more now that I've seen what third party have to offer on top of MS offering whether Kinect is involved or not.
 
C'mon. Back when I was saying that these motion systems would have the same Wii nonsense (because the range of games they're actually suited to is extremely limited) you were saying that Natal's push to developers meant groundbreaking games were going to show up, games you couldn't talk about. And here we have the same Wii nonsense, either with higher fidelity (dancing) or no peripheral needed (everything else). Now you're backtracking and saying that's what would happen anyway, and applying the Nintendo defense ('you guys just don't get it, it's not for you').

Quick answer because I'm about to drive over to e3, but what they showed is not entirely the same as what's on the Wii, and likewise were clearly not targeted at gamers. I thought that would have been pretty easy to see, but I guess not :( Some stuff was pointless, personally anything that uses Kinect to replace a controller in typical controller driven games is worthless in my mind. But others are spot on and just the types of titles and markets they should be going after. As much as people want to play (insert any typical game here) with Kinect, that's not what it's purpose is.


So there's legions of henpecked guys who love games so much they follow E3 press conferences but who aren't allowed to own a $199 console?

Yes, because most guys are remarkably whipped by their spouses and can't buy anything without permission. Told you I had to make short answers :) Aside from that, there still are millions out there that haven't jumped in yet, and if they are presented with something that caters to both them and their wives/kids/girlfrields, then they may finally take the plunge. Remember, price is one barrier to entry, but it isn't always the only one! There are some out there that have the money, but what the 360 currently presents isn't appealing enough for them to buy it. Come November maybe it will be.
 
Yes. Broadness is needed to reach a broad market. XB360 is gaining a whole extra branch of content and appeal, and it's just as valid to show this at E3 where people are seeing what the future holds for gaming as it is to show conventional stuff. Plus marketing is about getting your message in as many places as possible. If MS chose E3 and no other marketing avenues, I'd concur that was a mistake, but they are communicating to the existing XB360 user base and other media-savvy gamers all about Kinect, while they'll chase down other demographics through other means.
 
when did I EVER discount motion control? NEVER. so don't start accusing agendas Mr.-post-how-stupid-this-is-repeatedly.

I never said motion controls are stupid, not in a general sense. I've said, instead, that for all of people buying into the hype, there's very little evidence of their applicability outside of the genres where they're already really well represented -- everywhere else they're just button replacements, and those I find stupid. And the games where motion controls DO seem applicable, well, turns out that those genres of games aren't for me. And I didn't say you discount it actively -- rather, like most of B3D, we pretend whatever Nintendo is doing doesn't even exist, which is why all of a sudden when these companies tread well-covered ground I'm so baffled that everyone is so wowed by simply higher-precision versions of stuff we saw before.

I am not that interested in it myself beyond how it might engage the family (we owned a wii for a while) but SERIOUSLY? You don't get that at the biggest electronics show in the world, Ms wants to show off their vision for taking their box into the 21st century with the actual realization of "a complete living room box"? You really believe that because it does not fit your preconceived notion of a gaming presentation that it should be on Oprah instead of at E3?

No, hold up. You said that this is how MS reaches the world. I'm saying that there are much better ways to reach the world for the target audience they're trying to reach, and that the audience that E3 DOES reach is probably not that interested in motion controls (and there's a lot of vitriol out there, I'm sure you know). Nintendo, with their terrible 2008 press conference got a ton of flak for going super casual, why should MS be spared? And so much that in this E3, Nintendo made the casual space a tiny segment of their presentation, while MS (and probably Sony) made it a cornerstone of theirs.
 
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