Microsoft is waging war on Sony with comments about how the Xbox One Scorpio measures up against the PS4 Pro.
Microsoft believes the PS4 Pro - which features 4.2 teraflops of GPU power - won't be able to handle true 4K and that the Xbox One Scorpio is aiming higher.
"I think there are a lot of caveats they're giving customers right now around 4K," Microsoft's Albert Penello told
Eurogamer.
"They're talking about checkerboard rendering and up-scaling and things like that.
"There are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what spec we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K.
"That was why we picked the number, that's why we have the memory bandwidth we have, that's why we have the teraflops we have, because it's what we heard from game developers was required to achieve native 4K."
The Xbox One Scorpio will feature 6 teraflops of GPU, something Penello believes will give developers more options.
"They're going to be able to decide to take that six teraflops of power and do what they think is best for their game. But I know that 4.2 teraflops is not enough to do true 4K.
"So, I feel like our product aspired a little bit higher, and we will have fewer asterisks around the 4K experiences we deliver on our box."