They really seem to be believing in shifting processing to the cloud..
It's worse on the live stream.Reading the live blog on Engadget... shesshh.. are these technical guys ?
They sound like (drilled / scripted / brainwashed) m-architects ....
You literally CAN'T build your game to rely on cloud computing when you can't rely on cloud computing, so right now this is just MS hype to hype up something that does not exist and in fact cannot exist right now except for people living in densely populated urban environments.
Reading the live blog on Engadget... shesshh.. are these technical guys ?
They sound like (drilled / scripted / brainwashed) m-architects ....
So did Ken Kutaragi, only he called it the "grid". Cloud processing is a total red herring they're using to justify the online verifications that are happening.
Resident textures? what are those?
So did Ken Kutaragi, only he called it the "grid". Cloud processing is a total red herring they're using to justify the online verifications that are happening.
Basically limited virtual textures.Resident textures? what are those?
Cloud system. MMO's, already leverage gameplay remotely. Even action MMO's which includes shooters. If ALL gameplay (AI, etc.) can be run from the internet well enough for an FPS, cloud computing certainly should be leverageable by game developers for small chunks of a game. Remember, unlike something like Gaikai, there is no latency spent for video encoding.
One simple thing I could think of is an open world game where a developer could have far more AI controlled NPCs to make the world feel more alive and less empty. AI that can be significantly more varied and robust due to not competing for computing resources that a game would need for actual gameplay. Gameplay affecting, no. Game changing with regards to immersion and removing virtually empty open worlds that we've had up until now? Possibly. Imagine being in New York City or Paris or Tokyo and having the streets filled with people all run by a relatively robust AI. Something that is absolutely impossible to do even on a massive PC featuring a Core i7 at 3+ Ghz. But certainly possible if you can leverage cloud computing.
Of course, anything that makes extensive use of cloud computing will need an online connection. But that's no different than MMOs which both consoles will have. As I've stated multiple times already. Both PS4 and Xbox One are going to have games that require an online connection in order to play.SB
Sales job here. Convince us that the cloud and Kinect matter.
Resident textures? what are those?
Not suprising.Live TV only USA at release:
http://www.vg247.com/2013/05/21/xbo...n-us-only-at-launch-requires-separate-device/
Also, what separate device??
"Only on Xbox"I can totally visualize a kid trying to wrestle the remote control from the grown ups on the XDVR One.
"WATCH TV"
"PLAY GAME"
"WAAAAAAATCH TV!!!!"
Turns into a shouting contest?
GPU 768 ops per cycle. Did he say over 200GB/s of total bandwidth?
Live TV only USA at release:
http://www.vg247.com/2013/05/21/xbo...n-us-only-at-launch-requires-separate-device/
Also, what separate device??