So did Ken Kutaragi, only he called it the "grid". Cloud processing is a total red herring they're using to justify the online verifications that are happening.
Boyd, the director of software for the box, created Xbox live, and managed that service and infrastructure, so you're not far wrong.Is it just me... I feel like a bunch of server / infrastructure guys got together to make this box. Hyper-V / Remote FX / Cloud Computing... I mean this is not what I was expecting from a tech talk. I'm in IT and this feels too much like work stuff.
Partially Resident Textures ( Virtual Texturing ) -- https://www.google.com/search?q=partially+resident+textures
I don't get it...
What makes it a unique feature, one that the competition can't replicate?
Are we talking about computing and sending results back to the box?
To me that sounds like, all you need is the infrastructure to do it, and the programming to receive it.
Am I missing something? Probably!
There were no cloud computing in simcity..Cloud Computing offloading wasnt a big deal in Simcity but it affected sales for sure
The next epic fail after Windows 8...
You don't expand from currently 5000 servers for Xbox live to 300,000 servers if it's only for online verifications. That's far more than Steam has and that's their entire reason for being in business. Basically that's far more than Blizzard uses for the entirety of World of Warcraft. It's very significant.
Regards,
SB
Not sure about the ESRAM story yet- are we still that framebuffer centric in terms of bandwidth requirements? The 8GB of GDDR5 seems to be a tempting touting point for easier memory management (engine-side) but I suppose with this deliberate choice MS has probably automation for ease of access, too.
He definitely said >200Gb/s system bandwidth. Also made mention of Flash along with his ESRAM statement. Not sure, but it sounds like there is some amount of flash present, with perhaps some amount available to games as cache. Just a guess.
I would do something like crowd simulation for a racing game. Play offline, you get sparse crowds like current gen, play online, you get huge dynamic crowds with much more diversity.Offloading computations is great, but now you're telling developers they have to have servers for single player games too, and you're telling gamers that if their internet connection drops, their game is going to lose features.
i looked at the amd pps on it and it seems to be a 7970 feature... or a 7970 feature first.
xbox one = xbox won?
Oh man, this architecture panel is barely talking about the architecture.
Will we have to wait for Die pics before we can determine the actual specs?
I would do something like crowd simulation for a racing game. Play offline, you get sparse crowds like current gen, play online, you get huge dynamic crowds with much more diversity.