GPU 768 ops per cycle. Did he say over 200GB/s of total bandwidth?
listening to the software engineering that is going into this I do not see how PS4 can have nearly the OS features as this... could be huge to the average users.
I heard that "over 200gb/s bandwidth", but was zoned out a bit before then to know exactly what they were referring to.
768 operations per clock on the GPU (from twitch) so 1.2TF confirmed.
My interpretation is that games and apps are sandboxed.
A bit complicated software engineering if you ask me, though the overhead of virtualization is not that much these days. As a console needs stability, it ensures that the OS keeps running when a game crashes or screw up. On the other hand, you can do this stuff also at the hardware level (MMU, semaphores etc).
I can totally visualize a kid trying to wrestle the remote control from the grown ups on the XDVR One.
"WATCH TV"
"PLAY GAME"
"WAAAAAAATCH TV!!!!"
Turns into a shouting contest?
I heard that "over 200gb/s bandwidth", but was zoned out a bit before then to know exactly what they were referring to.
CPU cores each 6 instructions per cycle, I think I heard that as well. Standard Jaguar fare?
You're not going to get that. They're talking about overall system and service architecture. Talking raw numbers is not going to play into MS favor, so why would they do it?Oh of course, I enjoyed that part.
But what the internet forum warriors want to hear from architecture panel is the raw system specifications.
Not sure. Fact is Sony is doing a games console with social "crap" (nonsense) and media playback, MS is doing a living room thingie, which also happen to play games.
"Cloud Computing"
minimizing the hardware in box ... making it more powerful as time goes on
CPU cores each 6 instructions per cycle, I think I heard that as well. Standard Jaguar fare?