I do have a few issues however; The lack of AA
save a movie of your match at the end and look closely. I'm saying it's got to be 2xAA
Pixels crawling all over the place..
AlStrong said:Q: any technical reason that they couldn't just let people play the beta for fun after June 10? I mean, they don't have to collect data...
archangelmorph said:it doesn't really "feel" much different from Halo 2
Probably a function of the movie replay system because the lack of AA during play was glaringly obvious as soon as I loaded up the beta..
You can set the defaults your Live profile so all games default to invert look.Yes! I got some play time too finally. I forgot to invert the y-axis first, making the first game rather amusing.
Are you looking someplace in particular for it? I haven't checked the movies but in gameplay I've noticed a lot of completely un AA'ed jaggies.that still, looks like 2xAA to me in game rather than 0AA.
The first thing I noticed is how useless the standard gun you get is.
So those jaggies, I ask Jarrard, is that really how the final game's going to look?
"It is an open item," he said. "It's just about priorities and in multiplayer we had to focus on a fast game. We are going to prioritize what's best for the game. Right now Halo 3 has no anti-aliasing at all."
Does that mean the game might not have anti-aliasing, or that you include it in the single-player campaign but not online multiplayer?
"We haven't decided on it yet."
I liked the jumping thing you pick up and toss infront of you. Then go on it, super jump and aim!