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Not yet but it will be. When I started it three years ago, Apple didn't have a decent Beta testing option, only allowing finished apps and limited closed betas. They've since introduced Test Flight which allows a degree of Early Access but I haven't looked into it properly, just finding it in passing. I also think they've changed the minimum OS spec so I don't have a suitable device yet.
Roll out plan is XBox UWP, spruce the game up (moving it from Creator's Club to ID@Xbox), then see about iOS. And if it makes any money, possibly a Switch port; it's supposed to be very accessible and a Indie haven.
It's sooooo much better now!Ah ok, but on Xbox soon...good luck, I enjoyed the play I had back in the early days.
I have ionAXXIA working on XBox One. Very cool! But annoyingly, releasing to the store requires a working PC build and that's bugged. I guess it shows how abstraction still isn't perfect by any stretch; I honestly thought anything UWP that runs on XB1 would run on Windows 10 the same way.
Congrats!I have ionAXXIA working on XBox One. Very cool! But annoyingly, releasing to the store requires a working PC build and that's bugged. I guess it shows how abstraction still isn't perfect by any stretch; I honestly thought anything UWP that runs on XB1 would run on Windows 10 the same way.
Yup.Your engine is unity?
How did you find the overall experience? With porting etc?Yup.
Learning process.I have ionAXXIA working on XBox One. Very cool! But annoyingly, releasing to the store requires a working PC build and that's bugged. I guess it shows how abstraction still isn't perfect by any stretch; I honestly thought anything UWP that runs on XB1 would run on Windows 10 the same way.
Out now on XBox.
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