GT 5 Prologue this fall, Gran Turismo 5 spring 2008

Why does everyone say this?
That's the rule of the game. Ignore whatever doesn't fit into your biases, and emphasize everything that does. If one developer group doesn't implement flips it is because of incompetence, if another group does not it is because of licensing or perfectionism or some such. In watching a replay of one game you don't like the physics "just don't seem right" and in playing a game you do if the cars don't behave like real life that's because you didn't set up real life to match the game properly. If brakes glow they don't glow right, if the car doesn't have exaggerated dive it isn't diving at all, if the cars look pretty good you criticize the environments, when the environments start looking at lot better you criticize the cars.

Haven't you learned anything from this forum?!?
 
Well I have NEVER seen lean in Forza, but I will find out shortly whether I was wrong. I will get my old Xbox back from my sister next time I visit her and throw in the old Forza to check. Surely though you don't need to set up a car like that to notice a forward lean when you firmly hit the brakes?

Anyway, I'll retract that comment until I've investigated this further.
 
Well I have NEVER seen lean in Forza, but I will find out shortly whether I was wrong. I will get my old Xbox back from my sister next time I visit her and throw in the old Forza to check. Surely though you don't need to set up a car like that to notice a forward lean when you firmly hit the brakes?

Anyway, I'll retract that comment until I've investigated this further.

Well in Forza the cars lean forward and same in PGR2. You can see each suspension in action to by looking around the car when doing different break manouvers. Even a game like CoH has forward lean for its vechicles! ;)
 
Well I have NEVER seen lean in Forza, but I will find out shortly whether I was wrong. I will get my old Xbox back from my sister next time I visit her and throw in the old Forza to check. Surely though you don't need to set up a car like that to notice a forward lean when you firmly hit the brakes?

Anyway, I'll retract that comment until I've investigated this further.

You can see it with just about any setup, what I did just makes it look ridiculous. Remember that most of the cars are designed to race and aren't really supposed to be bobbing around turns...
 
Well I have NEVER seen lean in Forza, but I will find out shortly whether I was wrong. I will get my old Xbox back from my sister next time I visit her and throw in the old Forza to check. Surely though you don't need to set up a car like that to notice a forward lean when you firmly hit the brakes?

Anyway, I'll retract that comment until I've investigated this further.

Just thought I would save you the effort: http://www.youtube.com/watch?v=NTjktanyjlM. Looks pretty slick for a previous gen game, actually... though most of the quality is lost by my shitty camera. Default settings were used for the car.
 
How could someone miss that?

I am not sure about this, just wondering. In first person camera was the lean noticable in Forza? In GT the camera lowers itself, but it's probably not noticable in Forza's first person camera. Usually gamers who want to take accurate turns use that camera and probably Arwin is one of these people judging from his comments on these games. Or perhaps the lean in forza works differently thus easier unnoticed.

Can someone shed some light on this?
 
I am not sure about this, just wondering. In first person camera was the lean noticable in Forza? In GT the camera lowers itself, but it's probably not noticable in Forza's first person camera. Usually gamers who want to take accurate turns use that camera and probably Arwin is one of these people judging from his comments on these games. Or perhaps the lean in forza works differently thus easier unnoticed.

Can someone shed some light on this?

http://www.youtube.com/watch?v=Fl0yOpId_I0

Much like GTHD, it looks like it dips as much as you would expect it to. Cars with tighter suspension don't dip as much, which is probably why Arwin didn't notice.
 
Ostepop, did you see this?

Afaik it´s the same Porsche and it´s spot on?

It's not the same porsche.

i have also seen nurburgring\nordschleife laps form PGR3 that are spot on, not that it makes the game anything more than a arcade+ game....
 
It's not the same porsche.

i have also seen nurburgring\nordschleife laps form PGR3 that are spot on, not that it makes the game anything more than a arcade+ game....

Any link? I d be intersted to see :smile:
 
Just thought I would save you the effort: http://www.youtube.com/watch?v=NTjktanyjlM. Looks pretty slick for a previous gen game, actually... though most of the quality is lost by my shitty camera. Default settings were used for the car.

That dip looks a little fishy to my eyes, too much as though the car were rocking back and forth on an explicit axis through its centre of gravity, but it could be the suspension setup of the car used.
 
That dip looks a little fishy to my eyes, too much as though the car were rocking back and forth on an explicit axis through its centre of gravity, but it could be the suspension setup of the car used.

In replays you can see the force on each individual spring, and it definately looks like what the car is doing.
 
That dip looks a little fishy to my eyes, too much as though the car were rocking back and forth on an explicit axis through its centre of gravity, but it could be the suspension setup of the car used.
Erm, if the front dives and the rear rises, then there is certainly some transverse axis through the car around which it pivots. It doesn't necessarily have to be the CG though.
 
Erm, if the front dives and the rear rises, then there is certainly some transverse axis through the car around which it pivots. It doesn't necessarily have to be the CG though.

It's not the dive that jars me, but the oscillations afterward. They look quite "off" to my eyes.
 
It's not the dive that jars me, but the oscillations afterward. They look quite "off" to my eyes.
Oscillations? The physics modeling seems well damped with SS reached in less than two cycles. That is what you would expect to see on practically any stock car not set up with racing suspension.

Are you referring to the number or length of oscillation, or amplitude, or pivot axis? Or somehone something just graphical that isn't covered in the above?
 
Oscillations? The physics modeling seems well damped with SS reached in less than two cycles. That is what you would expect to see on practically any stock car not set up with racing suspension.

Are you referring to the number or length of oscillation, or amplitude, or pivot axis? Or somehone something just graphical that isn't covered in the above?

No, not the number of oscillations, but the fact that they seem to occur about an explicit pivot axis. It's a subtle thing, hardly egregious.
 
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