I have not tried GT at all on PS2
Blasphemy.
Interesting to know that the game looks so good on a 720p TV as well. It was one of the things I was worrying about.
I have not tried GT at all on PS2
Spent about an hour on it last night. Amazing is all I can say.
If it didnt, thats just another reason the GT series is starting to get dated on the gameplay side
Is GT5 really not going to have damage?
There is a little tid-bit that implies that it won't.
http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/
If it didnt, thats just another reason the GT series is starting to get dated on the gameplay side
How far do you want them to go? even Forza took a middle road with the choice of "damage model" (was there any races where it was forced to full damage?) most likely because of the Car manufactors. Flipping a car in any racing game and really wrecking them is very unlikely to ever happen if they got licensed cars.
I hope GT will feature damage like it should be, with nice cosmetics and a real world attitude. If you crash you car at 100 mph you wont see the finish line and you will pay the costs of a new car or have to start the season all over.
just stick with the Arcade racers then. stay away from racing sims.Granturismo always felt slow to me. For me to get inot GT it would have to play as fast as NFS
Granturismo always felt slow to me. For me to get inot GT it would have to play as fast as NFS
It may well be a sly hint that they are redoing it completely and creating th best damage ever seen in a game....if anyone knows how to do it, they do
How far do you want them to go?
If it didnt, thats just another reason the GT series is starting to get dated on the gameplay side
Under this logic Forza etc are already just as dated. None of these games present anything new in the damage department. Not even a seriously impactful one. Its unrealistic and they do it almost identically to what has been done before since the PS1 days.
Forza's damages feel "fake"
Personally when I d play the next GT (or any other sim) I want my car to show REAL damage. In reality the slightest bump affects the car's course, handling and damage. GT has no damage, but Forxa doesnt have any real damage either.
When I playied Forza on XBOX1 I didnt feel like it had the appropriate damage to feel any better than GT. Well actually I have to say that I still prefer GT's feel but anyways.
For me GT is a serious driving simulation and when I ll see damage on that game I want to see damage that affects my car like the real thing not half ass work just to present "damage". And I am sure GT's lead developer feels exactly the same. I remember his interviews and he always stated that he had a passion for cars and that his dream was to create a driving game which is as perfect as possible. Compromises like unreaslistic damage dont fit for this game. Especially HIS game
Under this logic Forza etc are already just as dated. None of these games present anything new in the damage department. Not even a seriously impactful one. Its unrealistic and they do it almost identically to what has been done before since the PS1 days.
Forza's damages feel "fake"
Personally when I d play the next GT (or any other sim) I want my car to show REAL damage. In reality the slightest bump affects the car's course, handling and damage. GT has no damage, but Forxa doesnt have any real damage either.
When I playied Forza on XBOX1 I didnt feel like it had the appropriate damage to feel any better than GT. Well actually I have to say that I still prefer GT's feel but anyways.
For me GT is a serious driving simulation and when I ll see damage on that game I want to see damage that affects my car like the real thing not half ass work just to present "damage". And I am sure GT's lead developer feels exactly the same. I remember his interviews and he always stated that he had a passion for cars and that his dream was to create a driving game which is as perfect as possible. Compromises like unreaslistic damage dont fit for this game. Especially HIS game
If they smash 100 Ferrari's in front of my eyes I d still love to own one.
Would be nice if that happened :smile:
Not too far. I know theyre aiming for perfection, but ffs, no damage at all is disappointing.
Just me, but I cant find photorealistic bumper cars "fun" vs somewhat cartoony looking game with damage affecting races (sorry, didnt mean to start a vs, mods )
Even just minor damage than can cause a vehicle to handle/perform different for the duration of the race is ok by me. Not having it at all for perfection reasons just seems silly.