tkf, it's not a fabrication of mine. I've done the fanboy thing and have since gotten over it.
In the same concept, the cars had the tendency of under steering a little and even when we change the settings of the car, it would still be very difficult to turn it into an over steering car. Will the new customization option this time let us go from one limit to another?
Yes, that will be possible!
In GT4, the transmissions were very stable. However, in regards to the general stability of the car, it was really difficult to find the right balance because the weights in the front and in the back were independent. In GT HD, the cars react a lot more to the weight transfers…
I assure you that we have fine tuned even more the general settings of the car. But you’re right: the cars that you drive in GT HD are a lot more
sensitive to weight transfers. However, I wonder if all this tuning is not too complicated or boring for the players…
Since the game will be completely online, why can’t we imagine car customization swapping between players? For example, is it possible that a beginner player could download directly the right set-up from an expert player?
Right on, it will be possible!
In the same concept, the cars had the tendency of under steering a little and even when we change the settings of the car, it would still be very difficult to turn it into an over steering car. Will the new customization option this time let us go from one limit to another?
Yes, that will be possible!
Apart from that, yes, the game is good. You get attached to your cars -a sensation you don't get with "other" racing games-.., you don't forget your first car and so on (Dan Greenawalt's first car in real life was a Mitsubishi 2000 that he bought because he loved it in Gran Turismo, his favourite game back in the time).
Also defenders of the game say that you feel like you are a part of something special.
That being said, physics are the wow factor for me... (AI and online -to a point- are also important)
Arwin, someone -who is the ultimate GT lover- told me that R5 tires have *excessive* grip at high speeds in turns. He used to play mind games that (unsuccessfully) made me out to be the mistaken guy and we got to the point of mutually ignoring each other. Now things are fine but he admitted that, which is odd of him.
I respect J. Clarkson a lot because he is amazing at what he does -so charismatic-, although he doesn't get specific enough.
With so many cars in the game I don't expect they can hand tune each car like the real thing. It does happen in Forza 2, too -Sagaris (unrealistic, stock car is too tail happy in the demo -fixable with some settings adjustments-) and Porsche (realistic) comes to mind-.
I remember D. Greenawalt mentioning that to tune each car like the real thing they should have to take into consideration up to 8000 variables.
Phil, the point is that sim racer purists may be less than pleased about the artificial arcadish features which aren't designed to show and give rise to player's individual skill. In Forza if you are talented enough to create a good setup you have an advantage there.
Getting great performance from good cars is not hard but subtle little changes in your car's setup can make a big difference between an adequate and a wonderful car, specially in tight races with similar or same cars. It's a feature now strengthened by the PI system.
DJ12, he takes the corners so fast (sometimes at 390 Km/h) you think he's going to crash, but he never loses control even when he touches the grass at 390 Km/h -not that good physics, so to speak-.
The game is good but not a true sim -for the time being-. I hope they do fix these things.
Naturally, I'll keep reading you guys (from the middle of nowhere),
to know how the game develops. I am really curious about this one.
Cheers.
PS: Sorry for not being more specific. I wrote this in a rush and I know I should have elaborated a bit more in regards to what I am referring to but I hope it's understandable.