GT 5 Prologue this fall, Gran Turismo 5 spring 2008

And the big news from the article : FULL HD GT4 is not dead!!
-Release date is not determined yet ( but from this article opinion,end of this year )

-750 cars

-50 circuits

-Two versions (same versions as the original plan from last year) :classic and premium
* Online garage
* Career mode
* Online chat
* Spectator mode (à la PGR3)
* Possibility to create Clubs

-Test playground for the future GT5

wtf? assuming this version comes out fall-winter time, does that change the proposed "spring" release for GT5? :???:
 
If there is an interim version of GT comes out, I expect GT5 pushed back to Holidays of 08 if sometime in 09.

If they stick to the original plan that was announced last year, then GT Premium will be an incomplete GT5 that receives updates periodically until finally it has become GT5 proper, at which point a disc based release will follow. When that will actually be who knows - there is no GT fan right now that dares be anything but skeptic concerning GT release dates. ;) However, this is where I think the GT Premium path could be a good one ... since the game is so large anyway, giving us bits and pieces is something I way prefer then endlessly waiting for the 'big-bang'.

Ostepop, there you are again with the negative attitude. I guess it is only fitting that you'd acquire yourself the ability to neg-rep people eh? ;)

TVR themselves have attributed an (I think it was sixfold) increase in sales in Japan to the GT series. I can't immediately find a direct quote, but http://www.1up.com/do/feature?cId=3136816 refers to it.

When I was looking for that link, I also came across an old column of mine on IGN that mentions it:

http://cars.ign.com/articles/512/512309p4.html

Quite amusing to read back, especially all the questions that I summarised at the end of each topic. Since none of the online stuff made it into GT4 just yet, some of these questions are as relevant today as they were three years ago.

And the conclusion contains a nice little warning that holds as true as it ever did:

me on IGN said:
For now, I hope this column has helped you try to keep your own sense during the immenent craziness of E3. I suggest you print this column, and use a magic marker to highlight whatever PD confirms next week, and remind yourself that whatever they say, it won't be real until you've got that game in your PS2. Until that day, check back here for your weekly dose of GT4 goodness.
 
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TVR themselves have attributed an (I think it was sixfold) increase in sales in Japan to the GT series. I can't immediately find a direct quote, but www.1up.com/do/feature?old=3136816 refers to it.
Link doesn't work. But I can believe it. How many Japanese had heard of TVR prior to GT? I hadn't even heard of it! Playing GT was free advertising of an otherwise unknown brand, and it's strong designs would surely resonate with some. I was very keen on a gold Cerbera with gold wheels in GT2.

I should also hope that people don't give out negative rep before giving folk a chance to explain themselves. It's proper practice to ask 'what makes you think that?' and see if there's any evidence or not, rather than jump in with unproven accusations. That's why it's called a Discussion Forum, and not a Reputation Shooting-Gallery. ;)
 
Link doesn't work.
Probably it's this page
http://www.1up.com/do/feature?cId=3136816&did=1
Eminently respectable motoring publications like Britain's Car magazine devoted features to the GT sequels, while car companies lined up to get their models and parts in the new games.

For another collaboration,
http://money.cnn.com/magazines/business2/business2_archive/2004/06/01/370436/index.htm
To draw more people inside, Mazda also declared the cafes a no-fly zone for salespeople. Those buying a car can invite salespeople to join them in the cafe to draw up paperwork, but Mazda has done away with traditional sales booths--further driving home the impression that everything's out in the open. The cafes also offer big-screen TVs and PlayStation 2 consoles--outfitted with Gran Turismo, which, naturally, features the Mazda RX8, just a few steps away from the real thing.

http://media.ford.com/newsroom/feature_display.cfm?release=20232
With a Ford GT on the cover, the entire Ford brand is receiving the kind of exposure to a young crowd that money can't buy, according to Carter Balkcom, marketing manager for the Ford GT.

http://www.gamespot.com/ps2/driving/granturismo4/news.html?sid=6099820
Sound too good to be true? That's because it is--sort of. There is a free Gran Turismo 4 disc being offered in the US, but only as part of a promotional campaign by Toyota.
 
I fixed the link above, it's this:

http://www.1up.com/do/feature?cId=3136816

There's a picture half-way through with this subtext:

1up said:
Niche U.K. marque TVR Engineering actually attributed a jump in sales to the exposure it found through the first Gran Turismo.

Also, I know that there have been at least 10 versions of Gran Turismo directly commissioned by car manufacturors, usually containing one or two cars from a single manufacturor on one particular track. For a number of cars in Japan, these were handed out to customers after they made a test-drive. Sometimes, they were commissioned for a special event - one of the most prominent was the launch of the Toyota Prius, which had a version of the car in a special Gran Turismo demo (I think it was on Tsukuba). This later made it into GT4 Prologue and GT4 proper.

In the West, it was BMW which commissioned a special version for the promotion of the then new 1 series, containing the 120i and 120d. The single track available happened to be the Nurburgring, and that demo was the first opportunity we had in Europe to play that track (I also used it to train for my first real Nurburgring drive, with the 120i in the game behaving surprisingly much like the Alfa 155 1.8 TS I drove there in real life, despite the 120i being a FR car - but at those speeds the differences are negligible). If I remember correctly, the 120d in that demo was also the first diesel car to be simulated in Gran Turismo (maybe still even the only diesel car actually, though I'm not 100% sure).
 
In the West, it was BMW which commissioned a special version for the promotion of the then new 1 series, containing the 120i and 120d. The single track available happened to be the Nurburgring, and that demo was the first opportunity we had in Europe to play that track (I also used it to train for my first real Nurburgring drive, with the 120i in the game behaving surprisingly much like the Alfa 155 1.8 TS I drove there in real life, despite the 120i being a FR car - but at those speeds the differences are negligible). If I remember correctly, the 120d in that demo was also the first diesel car to be simulated in Gran Turismo (maybe still even the only diesel car actually, though I'm not 100% sure).

Yeah, I remeber all the ravings at gtplanet when the BMW demo was available at selected retailers in Europe. Everyone and their Grandmother went out to get a disc, sent emails to the store managers and all... :D
 
If they stick to the original plan that was announced last year, then GT Premium will be an incomplete GT5 that receives updates periodically until finally it has become GT5 proper, at which point a disc based release will follow. When that will actually be who knows - there is no GT fan right now that dares be anything but skeptic concerning GT release dates. ;) However, this is where I think the GT Premium path could be a good one ... since the game is so large anyway, giving us bits and pieces is something I way prefer then endlessly waiting for the 'big-bang'.

The only problem I see with this, is that we're back in that microtransaction issue that gained GT:HD so much public negative reaction in the first place(premium-wise anyway)

Now I know its still up to consumers whether classic or premium is their kind of coffee, but should the premium return, I doubt the public would react quite positively to it :|
 
The only problem I see with this, is that we're back in that microtransaction issue that gained GT:HD so much public negative reaction in the first place(premium-wise anyway)

Now I know its still up to consumers whether classic or premium is their kind of coffee, but should the premium return, I doubt the public would react quite positively to it :|

The only problem i see with this is actually having to wait and see what happens and not having to speculate wildly.

I have a free GT game on my PS3 right now, i don´t think i could buy anything on any platform that looks as good and plays as good.. for any money.
 
The only problem i see with this is actually having to wait and see what happens and not having to speculate wildly.

I have a free GT game on my PS3 right now, i don´t think i could buy anything on any platform that looks as good and plays as good.. for any money.

Now that you say it that way, I guess a premium version could work out and the microtransactions would be quite different compared to the original layout.

It'll certainly be interesting to see where this will lead. Hopefully E3/Leipzig/TGS will provide some info :smile:
 
Stolen from Neogaf poster


It's a delicate problem. We've made our calculations already: If a car touches the rail(?) above a certain speed in some places, damages will be huge, players have no idea. So either we apply the real consequences of leaving the track, or we tone them down and we risk not being completely realistic. In my opinion we should go for the first option, but will players accept that ?

Nice to see that kaz is keeping his word, hopefully he won't back down
 
Stolen from Neogaf poster




Nice to see that kaz is keeping his word, hopefully he won't back down
I remember the exact same thing being told a few years back as well.

The majority of players always hit atleast once something on the road. And in high speeds. Such a crash would turn your car useless in real life. How playable can a game be for the majority of people? This is something that always troubled him but he never wanted to add unrealistic damage since he wanted to make a real driving simulator.

I once hit my car (in real life) slightly on a wall's side while I was trying to park and I made a huge bumb on it. If I was going a bit faster the damage would have been huge. And I was going probably only 3km the most.

Imagine going above 60Km and hit a rail or a fence. And I am not talking about direct hit. I mean touching it sideways. This is very common with many players in both Forza and GT. I occasionally found myself moving on the fence in the game and in such moments I was telling myself "if that was actually real my car would have been a wreck but here I can still make it first"
 
"First page:

Three stories down, we enter the most holy place of all holy places with an industrial architecture. We are accompanied by our photographer, our interpreter and our pilot. For this occasion, we asked Benoit Tréluyer, current champion in the Formule Nippon series, Nissan driver in the super GT class and pilot in the 24 hours of Le Mans, to join us in this trip. “This is the first time I’m here with Polophony, it’s a madhouseâ€, he says while smiling. Polyphony is a studio like no other. Not everything is devoted to making money, but to make the game. There are piles of car magazines, several racks are almost falling because of the weight, maquettes are hiding the desks, without taking the sketches and models into account. A real hymne to the automobile.

Second page:

To remember:
- All the vehicles and circuit from GT4 will be present in the next GT
- It’s possible that additional tracks/cars will be made available for download
- Four different views
- Number of vehicles online: between 12-20
- Changing weather conditions
- New city courses
- All Ferrari cars + F1 cars
- Damage in racecars

The people working in the studio can live completely without any help from the outside. Someone opens the door of a large room: there are music instruments in here, training devices, a library with books, DVD, newspapers, video gaming consoles are available in the corner as well,… Everything is available so everyone can amuse themselves when they take a break . Most of the time, when a game is almost finished, programmers stay in the studio. There is a kitchen, showers, rooms and even a washing machine! The tour continues. Kazunori opens some drawers, takes out some brochures and explains to us how…

GT HD Classic or Premium

GT4 will be downloadable via the PSN, you will be able to create your own GT. You’ll have to download additional tracks and vehicles if you like them. Price or method of operation are unknown as of now. What GT Premium concerns, it will be some sort of concept game with two circuits and a bit more than thirty vehicles (name is currently unknown). It’s guaranteed that all Ferrari cars will be in this game. No confirmation yet for Porche and Lamborghini.

Destraction

In this part of the studio, it’s possible to relax, play music, watch DVD’s, etc. You can also find a large quantity of magazines here. First floor is dedicated to travelling magazines and the videotheque.

Third page:

There are days where you can’t get out of luck! Before our arrival, it wasn’t foreseen that we would be able to play GT. Still we had a chance to play Nürburgring wit a 350Z GT500 on a 46†full HD screen, all sensations were present. Because GT HD is being developed to be played with a steering wheel, each version is tested with different models to get some comparison statistics. Four screens are connected in the same fashion to show the game in different resolutions (sd, 720p, 1080i, 1080p I guess). It’s here Yamauchi tests GT during the development phase.

Fourth page:

… the modelling takes place starting with the facts sheets from the different constructers. We discover that all characterics of all the cars in the world are here. From the 406 and the Ford GT, to the latest Audi TT, they are all here. It has come to our attention that there’s an impressive glass cage illuminated with blue neons here as well. Kazunori explains: it’s a giant server (it would be the 4th in terms of size in Japan), working 24 hours a day and it handles as some sort of database. Constructers come here to store and access all the necessary data. It’s impossible to access without a pass.†(small anecdote: because of the impressive cooling system here, people use it to cool their wine bottles). Every piece of the studio is personalised, most of the programmers have their own living space with mostly three to four monitors each, but also souvenirs. In total, there are 120 people working here, 120 to make the next GT. None of them have left the team since they started. To the contrary, the team has expanded: computer engineer specialists, graphical designers, game designers,… “This is what makes it possible for us to make a project like GTâ€, Kaz explains. “The team is like a family here.â€

For this occasion, the studion has installed two simulators. Today’s match will be between Yamauchi and Benoit Tréluyer. After some laps, Benoit has found his rhythm, making 1’10. “It really well madeâ€, he says. “You can feel the difference when you place the tires on the marks (bas-côté?) And further visually it’s really impressive. It’s time to race. The two men choose the Ferrari 599 on the GT HD track. Benoit asks the creator some questions. Sometimes, Yamauchi invites japanese pilotes from the super GT class to test GT, so he really is interested to hear what the French pilot has to say. Indeed, Benoit has trouble feeling the limit when he breaks. Yamauchi explains this is due to the fact that current racing wheels are not evolved enough yet to know such subtle stuff. (it’s mostly in Japanese so it could be some of the dialogue got lost).

Page six:

Nürburgring

When everyone is taking a break, I’m using the opportunity to make a small tour. Nobody pays attention to me, so it seems like I’m already blending in quite well. Right in front of Kaz’s desk, there are four screens with a steering wheel. Behind them around ten PS3 development kits and three big pc’s. The first screen is 46†wide, the three others are smaller. I’m told that it is here the big boss tests his GT. There are four screens so he can see everything from the game on TV’s from different manufacturers. “When he has a few minutes to spare, or he want to check a certain element in the game, he makes a ‘tour’, I’m told by an employee. Is that GT that’s running there? The answer is yes and they invite me to take place behing a Nismo Farladie Z on the Nürburgring. Unbelievable, unhoped for… I’m going to play the new GT! Off course, in this stage of development, nothing has been finalised yet. Kazunori tells us that there won’t be two, but four different driving positions to choose from. There will be a cockpit view that will show the dashboard. All the details are here, the Nürburg has been perfectly modiles down to the slightest detail, but the scenery is not finalised yet. Last year Kazunori has had the occasion to ride the real Nürburgring. He said that, after playing it on screen, he could find every detail as it was from the real track. Maybe that is the reason they are showing this 22km long track first to promote their full hd? The next GT will actually be GT4 in full HD with 750 cars, about 50 tracks. Two versions will be available, Classic and Premium. Some features are online garage, carrière mode, challenges, one versus one, also a chat feature, equipment for each model, an online spectator mode, etc. Everyone can create their own GT according to their taste. It appears that these online features in GT HD bis will serve as a platform were the real GT5 will be build upon. There are also some balancing stuff build in to make the cars behave and react more realistically. At the dinner later, an employee shows a slideshow on a screen. It’s all Japanese so impossible to understand but they can read the word Indianapolis. One of the most famous circuits in the next GT? We still don’t know for sure…"

Credit Wotter, neogaf
 
Give me Forza2 physics with GT art style and it'll be the best racing game to date. However, I'm not willing to trade the core driving part for presentation fluff. I hope they take care of the sim part first, then focus on the polishing.

GT3 had me addicted like you couldn't believe but GT4 completely turned me off. I'm hoping they go back to the GT3 days. Damn, now I wanna go find a copy of GT3 and race the Senna94s around Monaco :p
 
Give me Forza2 physics with GT art style and it'll be the best racing game to date. However, I'm not willing to trade the core driving part for presentation fluff. I hope they take care of the sim part first, then focus on the polishing.

GT3 had me addicted like you couldn't believe but GT4 completely turned me off. I'm hoping they go back to the GT3 days. Damn, now I wanna go find a copy of GT3 and race the Senna94s around Monaco :p

What issues did you have with GTHD's physics?
 
Give me Forza2 physics with GT art style and it'll be the best racing game to date. However, I'm not willing to trade the core driving part for presentation fluff. I hope they take care of the sim part first, then focus on the polishing.

GT3 had me addicted like you couldn't believe but GT4 completely turned me off. I'm hoping they go back to the GT3 days. Damn, now I wanna go find a copy of GT3 and race the Senna94s around Monaco :p

I'm not sure if I understand - what did GT3 offer that GT4 didn't offer at least better? :???:
 
If my memory is correct, GT3 had different (better?) traction\grip physics. For example, you could actually drift, and do spins rather easly in GT3, like in real life. Wheras in GT4 RWD cars generally had to much grip.
 
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