First Killzone screenshot/details? So says USAToday..

Discussion in 'Console Gaming' started by Titanio, Jul 10, 2007.

  1. slider

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  2. archangelmorph

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    Are you deliberately trying to troll or maybe you just didn't realise that your actions would be interpreted as such..?

    In anycase the answer to your question is directly no.. The "changes" were never made full stop..

    These "tradeoffs" were made as "design decisions", way before any part of the Killzone engine got implemented I suspect..

    Next time I'd spend a little more time and think about what your trying to achieve before posting obakan..
     
  3. phat

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    These are not new changes--all of these design trade-offs were in the E3 demo already, and we've all seen the end result. Stop trolling.
     
  4. morlock

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    Saw this on GAF.
    So the mask, helmet and probably other stuff on the soldiers are separate objects then, thats pretty cool. I think the only other game I can think of that has the helmet fall of a soldier is Crysis, or does the helmet fly of in CoD? Can't remember.
     
  5. Tap In

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    yes in CoD2 and CoD3 and I'd assume CoD4
     
  6. Cheezdoodles

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    You could even shoot of the helmet in MoH1.
     
  7. dabomb665m

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    because shooting off helmets is why we play these games, right boys? :lol:
     
  8. AntShaw

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    No, because shooting off their helmets is the only way to get at their unprotected heads and get the head shot! :)
     
  9. dantruon

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    you asked for it. :lol:


    [​IMG]

    is that really the case?
     
  10. morlock

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    Looking at the trailer all helghasts of that model has the helmet lit in the front like that shot, so no.

    It's an impressive shot nonetheless.
     
  11. Shifty Geezer

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    From that pic, I'd say no. The yellow in the helmet is light from the goggles. So far I haven't seen any evidence of indirect illumination.
     
  12. Diesel2

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    How does the upper lip of the helmet get illuminated then ?

    I can understand the bottom lip being lit by the goggles, but I wouldn't think it be possible for the upper lip to be lit by them ?
     
  13. Neb

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    Perhaps it is bleed-through?
     
  14. tabs

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    ...or the actual light in the engine is not in the same place as where you see the light emitting texture.
     
  15. GreekDNA

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    According to seb downie ( Guerrila lead tester) that guys statement is pretty much spot on give or take a few minor things

    "Apart from some naming conventions and minor things it is a pretty decent breakdown Once we can talk about the tech a bit more we will. "
     
  16. ultragpu

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    [​IMG]
    the 3 roundish objects seems to b lit up by the armour plate below it which it self was lit up by the muzzle flash i presume. evident nuf for IL?
     
  17. Neb

    Neb Iron "BEAST" Man
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    That does not look like indirect lighting, and if it is then a lot of other games provides the same lighting effect. :???:

    Edit: I just thought about this first ss shown of KZ2, notice the helmet forehead

    http://media.ps3.ign.com/media/748/748475/img_4692210.html
     
    #1017 Neb, Aug 1, 2007
    Last edited by a moderator: Aug 1, 2007
  18. ultragpu

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    would b so much easier if GG did an engine flyby like how crytech's done theirs.
     
  19. archangelmorph

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    Problem is GG aren't selling their engine and therefore they don't need to "sell it" if you get my meaning.. :wink:

    As far as i'm concerned i'll just be happy to see some of their technology shared among Sony's other internal studios for whatever games they may work on in the future.. Granted it's probably not going to be suited to all game types but i'm sure there's enough in there (especially with regards to SPU [practical] usage) for other to be able to take out and adapt to their own needs..
     
  20. ultragpu

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    would love to c resistance 2 using deffered rendering. also wish they could tell us how much SPU power they've harnessed for the game.
     
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