First Killzone screenshot/details? So says USAToday..

The fact that people were blown away and feel this was supposed to be achieved only on high end computers if at all gives information on the game's visual splendor.

They've done very well, but at no time watching the gameplay vid did I confuse it for cgi nor think it was possible only on high end computers.

It's one of the few games I would consider truly "next gen" at this point and I say bravo to the team for it. But IMO, there are still too many people comparing this to cgi which is causing the opposite end of the spectrum to react to such comments and hopefully bring the conversation back to reality.

I agree, debate/conversation should be about what GG has done with this game and where it's going as it is truly in elite class.
 
But IMO, there are still too many people comparing this to cgi which is causing the opposite end of the spectrum to react to such comments and hopefully bring the conversation back to reality.

There are more than pure visual splendor in the original E3 2005 trailer. Some people may refer to the likeness in spirit, atmosphere or other aspects. I for one often goes back to the trailer to see if their game concept/vision remains intact. If people pay more attention to what people are saying, I think a lot of misunderstanding can be avoided.

I take note that GG developes the entire Helghast game world (including written language) as part of their development approach. This is similar to F5's holistic approach to flesh out the Asylian and Mokai's worlds. To me, discussion on the game making process can be fun too.
 
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I have a question. When GG's said the game is in "pre-pre-alpha" bulid what exactly is that suppose to mean? :???:

I personally don't think this game will come out until holiday 08 which is more than a year from now.
 
I have a question. When GG's said the game is in "pre-pre-alpha" bulid what exactly is that suppose to mean? :???:

I think it was his way of telling that the game is in early pre-alpha stage, but to make it clearer for others he said pre-pre or so I think.
 
They've done very well, but at no time watching the gameplay vid did I confuse it for cgi nor think it was possible only on high end computers.

Well, when the game turned into the first person mode, I couldn't believe my eyes. The motion blur, the (very) high geometry characters, the lighting, the animation (for both the protagonists and the weapons)...Absolutely astonished ! :D
 
I have a question. When GG's said the game is in "pre-pre-alpha" bulid what exactly is that suppose to mean? :???:

I personally don't think this game will come out until holiday 08 which is more than a year from now.

Its PR talk.

Ever since developers got scared of showing off early builds, they have lied about how long in development the games are. So that if something doesn't look as good as it should its instantly "oh its an alpha".

Developers are so scared for bad press that they have gone even further, and starting calling their builds pre-alpha etc.

Before all this PR nonsense took overhand, alpha was the very first build that got tested to run. It was the first time you could actually experience gameplay. Pre-alpha was in-game models that were rendered and shown off.

I never heard the term pre-pre-alpha but going by the real definition, pre-pre alpha would be CGI or artwork.

Thankfully here at Funcom, Alpha is still the first build we actually try to run. Pre-alpha is art\model work
 
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Havnt seen a single game that has come near the graphics (technically) in ToyStory.
LBP

This is a in-game ss from KZ2:
KZ2sl1.jpg

Do you really mean that KZ2 is the best -looking game (on console of course;)) and that it is "out of this world"?
If you do I guess you have missed a lot of games that is "out of this world".

Not knowing why you picked this shot, I'd say it looks quite good even with seemingly missing shadows (which is understandable).

I also understand why people may believe Killzone is the best looking shooter out there. It is not constrained by total realism obsession unlike other comparable shooters such as CoD4 or Crysis. So even though walls do not have normal mapping, they can still look pretty.

Of course there may also be other reasons for amplified perception, like fanboyism, the low expectations, impressive game elements such as semi-destructible environments, animation etc.
 
Its PR talk.

Ever since developers got scared of showing off early builds, they have lied about how long in development the games are. So that if something doesn't look as good as it should its instantly "oh its an alpha".

Developers are so scared for bad press that they have gone even further, and starting calling their builds pre-alpha etc.

Before all this PR nonsense took overhand, alpha was the very first build that got tested to run. It was the first time you could actually experience gameplay. Pre-alpha was in-game models that were rendered and shown off.

I never heard the term pre-pre-alpha but going by the real definition, pre-pre alpha would be CGI or artwork.

Thankfully here at Funcom, Alpha is still the first build we actually try to run. Pre-alpha is art\model work
If that statement was taken from motherh in us.playstation.com there is nothing PR in his statement.

People were mis taking his statements often and he many times tried to correct them and if I remember well there was something similar said by him which people misunderstood and tried to fix. But probably news over the internet fly faster than you can handle.
 
Can anyone tell if Worldlight (a diffuse PRT solution for soft light and shadows resulting from direct and indirect illumination by an HDR skydome) that was rumored for KZ2 is actually used in this demo? Since the weather is not clear I'm not sure about where to determine it. Is the indirect lighting enough?

http://www.secondintention.com/portfolio/worldlight/
 
I don't understand why we're even comparing the E3 2005 trailer to the 2007 trailer - all that matters is whether people will buy it when they see it in the store, and if it will make them buy a PS3. Are the explosions as good as the 2005 CGI trailer - no, obviously not. Some of the lighting is better than the trailer, like the shadow as the soldier jumps over the railing. The weapons models are more detailed. Some of the lighting is obviously pre-baked, and doesn't respond to dynamic lighting.

But really, so what? Let's say that on every technical point, some other game is better then it (the perennial favorites seem to be CoD4, Halo 3 ... gee, I wonder why). It doesn't change what will happen when people walking into the store see it in the demo kiosks. What people on this board think has nearly no effect on what people will buy. This is all tempest in a tea cup.

If you think KZ2 is absolutely fantastic, great, sit back, wait, buy. It you think it's a dog, great, sit back, watch it tank. No need to ruin a thread with subjective comments. It doesn't matter - it really doesn't. Everyone with eyes can see the game for what it is.

Discussing technical points (shadows are not cast from that hallway lamp, hmm, I wonder how many dynamic lights the engine can handle) is great, the point of B3D. Making subjective comments (game X looks better/worse!) are completely pointless.
 
http://www.neogaf.com/forum/showthread.php?t=170302&page=96

post 4767

Not sure if everyone seen this.

However incredible detail and animation of moving in first person looking through sight as your walking down stairs.

The amount of animation as the sight bobbles, and the green laser site look is superb. In addition later on the gun seems to sway to the right as you turn your body.

Amazing attention to detail, I honestly cant believe its supposidly pre-alpha at this stage!


i already posted it to the direct link of the gif it was OMG for me.

http://www.globalstudio.com/cody/killzonegun.gif

I think this game should not be judge by screenshots but should be judge when is in motion and these gifs show a world of difference compare to the screenshots.
 
Can anyone tell if Worldlight (a diffuse PRT solution for soft light and shadows resulting from direct and indirect illumination by an HDR skydome) that was rumored for KZ2 is actually used in this demo? Since the weather is not clear I'm not sure about where to determine it. Is the indirect lighting enough?

http://www.secondintention.com/portfolio/worldlight/
Talk on the lighting model is lost in this thread. I've asked about it a couple of times, but the preference here is comparisons with CGI. Perhaps its best to take the latest trailers to the 'KZ deferred rendering thread' or somesuch in the tech forum?
 
Talk on the lighting model is lost in this thread. I've asked about it a couple of times, but the preference here is comparisons with CGI. Perhaps its best to take the latest trailers to the 'KZ deferred rendering thread' or somesuch in the tech forum?

There are a few scenes in the gamelay video that show an incredible level of detail in lighting.

I ve never seen such lighting and shadows before in a PS3 game and probably on a 360 game as well.

You will find that video at ign.

I wish I could make a few gifs but I cant.
:(
 
Talk on the lighting model is lost in this thread. I've asked about it a couple of times, but the preference here is comparisons with CGI. Perhaps its best to take the latest trailers to the 'KZ deferred rendering thread' or somesuch in the tech forum?

Your questions were sure noticed, but I guess no one has an answer as of now. From watching the video I can tell there are no diffuse reflections going on. This may change though. You said it yourself that GG stated they would include indirect lightning.
 
I think it needs a lot more polish in terms of graphics. While some parts look great, others have what appear to be low polygon counts (the hand in the top image posted a couple posts ago jumps out). It's a bit jarring.
 
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