Didn't the devs state that the game was in Pre - Pre Alpha stage?
I read it on neogaf somewhere.
I'm too lazy to look it up, sorry.
Yes its pre-alpha, but some features are finished.
Didn't the devs state that the game was in Pre - Pre Alpha stage?
I read it on neogaf somewhere.
I'm too lazy to look it up, sorry.
The models look incredible. Anyone have any idea why the models don't seem to have many (and someplace look completly smooth) "jaggies". Is it FSAA or high pollys or both?
The game runs with with AA ( the dev confirms it ) and it looks like its 4xAA
No the other guy above your post.Is that directed at me? I am right about what?
Eh, my problem with the first Killzone wasn't the graphics. I'll have to make sure they added he fun before I get hyped...
Poly count seems to be low....characters around 40K
I am watching the trailer again and again and again.....how can it be real?
How on earth did they achieve that freaking detail, such awesome animations, such physics, such weather effects in a matter of 2 YEARS!!
Sony threw insane amounts of money at the project. 130 developers are a lot, too.
Well, it yielded results, that's for certain.
They didn't really had any other choice, a subpar showing would've made for very, very bad press.
The facial animations are awful. When the mouths are open fully agape it actually reminds me of Half Life.
I have yet to see the CoD4 video but here is the KZ2 HD video unless this is the one you have been seeing!
http://www.gametrailers.com/player/21504.html
Laa-Yosh said:Most games today are around 6000-10000 polys per character (obviously fighting games are an exception).
Laa-Yosh now are you going to make the expense-of-development-due-to-previous-promises your new KZ2 theme, or are you going to give the game some credit?