Blazkowicz
Legend
I ran the game on a 3dfx card (yes, I tried hard running things on it) and the shadows were there. the impact on the framerate wasn't that big, I could very roughly get 15 fps with and 20 fps without.
no pixel shaders involved, of course if you run the game that way there's no normal maps, no specular and the characters look horrendous but I was happy to have my real-time, correct shadows.
you can enable stencil shadows in quake 3, or they are there by default in Kingpin, an awesome quake 2 based shooter :
you only need some stencil in the Z hardware thing, so you can find stencil shadows in old games. the first Voodoo Graphics qualifies. btw from geforce fx onwards, nvidia had very fast Z and stencil hardware. the lame-duck geforce FX 5800 feels like it was designed for running doom 3 well and nothing else (it gets good framerates, for real)
old games just draw a pitch black silhouette on the ground with no respect for accuracy, in quake 3 this gives a weird behaviour so after the novelty you feel like switching to simple blob shadow.
doom 3 is unique in doing complex calculations each frame so that the shadows look real. only they are fatally razor sharp, which is one factor for the engine going nowhere and being something of a dead-end (but a great one at that)
no pixel shaders involved, of course if you run the game that way there's no normal maps, no specular and the characters look horrendous but I was happy to have my real-time, correct shadows.
you can enable stencil shadows in quake 3, or they are there by default in Kingpin, an awesome quake 2 based shooter :
you only need some stencil in the Z hardware thing, so you can find stencil shadows in old games. the first Voodoo Graphics qualifies. btw from geforce fx onwards, nvidia had very fast Z and stencil hardware. the lame-duck geforce FX 5800 feels like it was designed for running doom 3 well and nothing else (it gets good framerates, for real)
old games just draw a pitch black silhouette on the ground with no respect for accuracy, in quake 3 this gives a weird behaviour so after the novelty you feel like switching to simple blob shadow.
doom 3 is unique in doing complex calculations each frame so that the shadows look real. only they are fatally razor sharp, which is one factor for the engine going nowhere and being something of a dead-end (but a great one at that)