Ubisoft’s Shanghai studio to develop Xbox 360 Splinter Cell

ROG27 said:
No, this screen cap was clearly labeled as being in-game X360.

This is current-gen (similar scene):

u4opl5q30sw7.jpg

In that picture the Patrick Stewart guy looks to have the exact same quality as this picture.

http://www.ubi.com/resources/binary/147/36937.jpg




In this picture below the character seems to have way more polys than the men above.(I know that they are not the exact same person)
http://www.gamersreports.com/grimages/596/1137813921/2/1/gr.image.jpg
 
Qroach said:
What kind of question is that?

Well it was proven that people have seen the parachuting scene being controlled by a gamer. Since Laa-Yosh thinks that it's CGI, I wanted to know if there was any chance in the world that CGI could be controller by the gamer. :???:

Because to me if it is being controller by the gamer (supposely) then I would seem to think that it's real-time. Get my drift?
 
mckmas8808 said:
Well it was proven that people have seen the parachuting scene being controlled by a gamer. Since Laa-Yosh thinks that it's CGI, I wanted to know if there was any chance in the world that CGI could be controller by the gamer. :???:

Because to me if it is being controller by the gamer (supposely) then I would seem to think that it's real-time. Get my drift?


Qroach's point is that if CGI were controllable in real-time, they'd use it in a game and the game would have CGI-level graphics. ;)

In any case, yes it is possible to control a scene through an input device such as a gamepad, but it wouldn't be pre-rendered CGI quality at >1fps. :p The "A Day at the Beach" cutscene that Bungie did for the MP expansion disc featured ODSTs controlled by xbox gamepads.
 
Alstrong said:
Qroach's point is that if CGI were controllable in real-time, they'd use it in a game and the game would have CGI-level graphics. ;)

In any case, yes it is possible to control a scene through an input device such as a gamepad, but it wouldn't be pre-rendered CGI quality at >1fps. :p The "A Day at the Beach" cutscene that Bungie did for the MP expansion disc featured ODSTs controlled by xbox gamepads.

And so my point is if someone was controlling the character parachuting shouldn't that mean that it's real-time?
 
london-boy said:
You know... Fast-forward, rewind, next scene.......




:devilish:

Seriously people you know what I'm getting at. It's just that nobody want's to talk about it. The parchuting scene is supposed to be real-time due to people being able to control the character while they are skydiving.

So after saying that do you guys agree that those lastest pics are real-time?
 
mckmas8808 said:
Seriously people you know what I'm getting at. It's just that nobody want's to talk about it. The parchuting scene is supposed to be real-time due to people being able to control the character while they are skydiving.

So after saying that do you guys agree that those lastest pics are real-time?

Doesn't look realtime to me, but they are downsized shots afterall. With lots of AA and blur applied. So it could be anything really. I don't think we've seen "real" realtime shots for years...
 
mckmas8808 said:
In that picture the Patrick Stewart guy looks to have the exact same quality as this picture.

http://www.ubi.com/resources/binary/147/36937.jpg




In this picture below the character seems to have way more polys than the men above.(I know that they are not the exact same person)
http://www.gamersreports.com/grimages/596/1137813921/2/1/gr.image.jpg


The first pic (X360 pic) is not the same as the second...because if you look at the amount of geometry evident in the "Patrick Stewart" guy's pants you can see that it is higher in the first pic...plus he is in the background in the first pic and the resolution is low...it's hard to make out his detail in that pic.
 
london-boy said:
Doesn't look realtime to me, but they are downsized shots afterall. With lots of AA and blur applied. So it could be anything really. I don't think we've seen "real" realtime shots for years...






How about now?

Basically, these are either one of 3 things:
1) CGI
2) The best looking realtime graphics we've seen to date
3) Rendered in an even higher resolution similar to how EA present their screenshots
 
Mmmkay said:





How about now?

Basically, these are either one of 3 things:
1) CGI
2) The best looking realtime graphics we've seen to date
3) Rendered in an even higher resolution similar to how EA present their screenshots

#2 please!
 
I personally think that it's number 2. I mean people (supposely) have watched devs play that scene and control the player as he is skydiving.

Why are people acting as if I'm not typing what I've just bolded? :cry: If someone seen them control it shouldn't we believe that it's real-time? I mean I guess the reporter could have lied about seeing them play it but....
 
mckmas8808 said:
I personally think that it's number 2. I mean people (supposely) have watched devs play that scene and control the player as he is skydiving.

Why are people acting as if I'm not typing what I've just bolded? :cry: If someone seen them control it shouldn't we believe that it's real-time? I mean I guess the reporter could have lied about seeing them play it but....


i've missed that... who is reported as saying that, and where can it be found?
 
Shack: What are Directed Moments?
Daniel Roy: Directed Moments are Splinter Cell Double Agent’s answer to pre-rendered cinematics on the XBOX 360. We decided to blur the line between in-game experience and pre-rendered sequences, and have created a number of scenes, which are fully playable, but provide a cinematic-like experience to the player.

Shack: While Directed Moments sound pretty cool, they also seem a bit gimmicky. For example, one DM that has been discussed is a parachuting scene in which the player can press different buttons to make Sam perform different aerial stunts such as flipping, twisting, et cetera. That's neat and all, but it doesn't sound as though it will actually affect anything. Do they become useful in different situations?
Daniel Roy: The skydiving sequence is one example, but Directed Moments are used in a great number of situations for maximum emotional effect. For instance, some choices in the game are made in the form of a Directed Moment; obviously, these have great consequences on the game. Others are meant to be cinematic and emotional, and are used to immerse the player fully in the game.

clearly this is a directed moment, although it could be the CG version from the XBOX game. The 16x9 resolution suggests otherwise though.
 
i was looking for the link to the guys who "...(supposely) have watched devs play that scene and control the player as he is skydiving"


but if that was a general response, and not to my question then ignore this post ;)


i certainly hope that's realtime, but i can't quite bring myself to believe it yet. not long till it's unveiled i suppose!
 
rusty said:
i was looking for the link to the guys who "...(supposely) have watched devs play that scene and control the player as he is skydiving"

well I gave you one better, the developer stating straight out that the player will be able to control the skydiving sequence in the 360.

he states: "created a number of scenes, which are fully playable,"
and: "The skydiving sequence is one example,"
 
scooby_dooby said:
well I gave you one better, the developer stating straight out that the player will be able to control the skydiving sequence in the 360.

he states: "created a number of scenes, which are fully playable,"
and: "The skydiving sequence is one example,"

That's scooby_dooby.
icon14.gif


I'm still trying to find the quote that I seen, but it just confirms what the developer said in your quote.
 
mckmas8808 said:
That's scooby_dooby.
icon14.gif


I'm still trying to find the quote that I seen, but it just confirms what the developer said in your quote.

lol. I think I saw that preview as well, but can't find it.

Can't wait for the video tomorrow.

I have to agree with Expletive though, if I were MS I would wait until E3 and use this + halo + gow to create massive hype. I'm split though...bad for MS..but good for us!
 
Okay guys I can't post the scan, but it's in the new Gameinformer with Sam Fisher on the front. On page 52 it shows a picture of sam in a white suit and it says "On Xbox, this skydiving sequence is a cutscene. On 360 it's playable!"


This is what the Xbox parachute looks like.

36928.jpg



Again to me if it's playable on the Xbox 360 I can't see why that picture that we have can't be real-time.
 
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Given that I'll guess the screenshot is from the cutsceen, with a real time verison being developed for the 360.
 
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