ROG27 said:And that's from our resident cynic cgi artist....that gets me excited for next gen pretty much more than anything I've heard hear to date.
Obviously I haven't seen it myself, so it's more about having a lot of trust that TN will deliver
I also have to add that I'm quite more impressed with the concept stuff on their website, compared to the art of the E3 trailer. Character design in there just looked odd, couldn't really make out what was what...
Anyway, the thing to keep in mind with what we've seen from nextgen so far is that artists are still learning how to deal with the huge changes in the asset creation.
They can use a few lights only, if they want to have fully dynamic shadows, and it's pretty hard to light a scene that way. Radiosity solutions won't help them anymore. They have to deal with surface attributes, they must make materials look different, they can't just paint in the highlights into the single color texture now. And the amount of detail they must put into everything has at least quadrupled too, on top of this all, so they have to build more things, in more complicated ways. Get more efficient, or build a larger team and manage that more efficiently... it's difficult in all cases.
So they need a little more time to get the hang of things - and we still haven't touched the programing related problems yet...
Am I really looking that cynical though?