cloudscapes said:I'm still pissed at the voices accents used in the game though.
Which one? PoP:TTT?
cloudscapes said:I'm still pissed at the voices accents used in the game though.
Lysander said:As long as they are striving for target rendering quality, all fine.
Jov said:Which one? PoP:TTT?
Qroach said:Well that's not totally true. The montreal sutido has had a few stinkers mised in with good games. Prince of persia 2 for instance, What about Batman and Robin? i think many people are overreacting and jumping the gun at this news, and it's 99% the same people doing that.
HappyBread said:http://wham.canoe.ca/news/2005/12/02/1334062-cp.html
Strange, Maybe those rumours were true about Splinter Cell 5 being developed from the ground up on PS3 by Ubisoft Montreal? I think it was in a US gaming magazine, PSM??
Not quite, they are actually using the Chaos Theory engine.m1nd_x said:Splinter Cell: Double Agent is being made from the ground up for Xbox360 by the Shanghai team
I didn't mean that to say that they were doing a new engine, I was just referring to 100% of the nextgen iteration of the game was developed by them, as far as content and gameplay features and optimizations to the engine obviously. I should've been more specific in my initial post I guess.Eagle-Vision said:Not quite, they are actually using the Chaos Theory engine.
Daniel Roy: Splinter Cell Double Agent on current-gen consoles and on the X360 are actually two different games altogether. It was the only way we felt we could create a truly next-gen experience on the X360 without feeling restrained by the current-gen hardware. Also, this way, we could create the current-gen version without worrying about scaling it up after. Both games follow the same overall storyline, and share a number of environments, but the level design is unique in both cases.
For instance, both games feature the Jail level, where Sam must break out Jamie Washington. The current-gen team spent a lot of time developing clever tricks to simulate a full-scale riot, using graphical effets to give the feeling of a chaotic environment. On the X360, we can recreate the riot in a much more consistent way, by actually going out and showing 20 characters at the same time rioting and fighting. It's the difference between using current-gen hardware to its full effect in one game, and actually using next-gen hardware without holding back on the X360.