Ubisoft’s Shanghai studio to develop Xbox 360 Splinter Cell

Qroach said:
Well that's not totally true. The montreal sutido has had a few stinkers mised in with good games. Prince of persia 2 for instance, What about Batman and Robin? i think many people are overreacting and jumping the gun at this news, and it's 99% the same people doing that.

Compared to the Shanghai team who doesn't have a single hit game, at least MTL has created some really excellent games, something Shanghai still has to prove they can do(it's a non-issue in this case since they're only handling gfx).
 
360 pics

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sc4-2.jpg
 
Splinter Cell: Double Agent is being made from the ground up for Xbox360 by the Shanghai team... your rumors about the PS3 version and Splinter Cell 5 in general and unfounded. The Montreal team is working on the 3-5 current gen versions of Double Agent... (Xbox, GC, PS2, DS, PSP), so, no.. they aren't sitting aorund working on anything but Double Agent as well.
 
Eagle-Vision said:
Not quite, they are actually using the Chaos Theory engine.
I didn't mean that to say that they were doing a new engine, I was just referring to 100% of the nextgen iteration of the game was developed by them, as far as content and gameplay features and optimizations to the engine obviously. I should've been more specific in my initial post I guess.

I can't wait to see what they could produce with a totally new engine... that'd seriously be insane if they got their hands on the Unreal Engine 3 and worked it up to their standards.
 
New interview

X360 bit:

Daniel Roy: Splinter Cell Double Agent on current-gen consoles and on the X360 are actually two different games altogether. It was the only way we felt we could create a truly next-gen experience on the X360 without feeling restrained by the current-gen hardware. Also, this way, we could create the current-gen version without worrying about scaling it up after. Both games follow the same overall storyline, and share a number of environments, but the level design is unique in both cases.

For instance, both games feature the Jail level, where Sam must break out Jamie Washington. The current-gen team spent a lot of time developing clever tricks to simulate a full-scale riot, using graphical effets to give the feeling of a chaotic environment. On the X360, we can recreate the riot in a much more consistent way, by actually going out and showing 20 characters at the same time rioting and fighting. It's the difference between using current-gen hardware to its full effect in one game, and actually using next-gen hardware without holding back on the X360.
 
:)

The choice of different paths should be interesting. I thought it was kinda silly in CT that you lose points for killing people, but it didn't really affect the gameplay; the deaths were just a statistic. I'm also curious about the Directed Moments, and I hope that you aren't forced to "play" it through. Sometimes I just like being lazy. ;)
 
So they know about what I...er... SAM did to those baddies in the Japanese bath house? :oops:

Tell me there wasn't an audio feed for the screaming! :oops:
 
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