Would be nice if FOR ONCE these people would stop lying to us and release some freaking real-time shots.
kyleb said:I just hope they use vsync this time, that would really make my day.
kyleb said:I just hope they use vsync this time, that would really make my day.
There is tearing in the games, all 3.scooby_dooby said:to prevent tearing?? SC3 had tearing in the intro video's to the game, but once in the game there was none.
kyleb said:There is tearing in the games, all 3.
scooby_dooby said:that sky-diving scene is a controllable cut-scene. You will control that character as he sky-dives into the city, and lands with his parachute.
also, this is classic in game Splinter Cell:
scooby_dooby said:That's clearly XBOX. Look at the poly's in his suit, low res non-bummapped pants and last-gen lighting.
This is next gen:
It is particularly bad in the intro video, but in the game as well all the same. Defiantly don't look for it if you don't see it though, I wish I couldn't see it either.scooby_dooby said:well, on my 46" I can see tearing from a mile away, and when I first booted up SC3 and was watching the demo, the tearing was brutal, i was like "this better not be wha tte games like" but as soon as I started playing, it was gone.
ROG27 said:Also, go to www.gametrailers.com and click on the new splintercell 4 dev interview...you'll see the snippet of Sam falling from the sky. It is either a realtime cutscene or cg (referring to the pic where you can see his face and goggles).
The real shocker is that that is the PS2 version, not the Xbox version.3roxor said:
I'm sertain this is ingame. There are some others there too.
scooby_dooby said:That's clearly XBOX. Look at the poly's in his suit, low res non-bummapped pants and last-gen lighting.
This is next gen:
Laa-Yosh said:Those parachuting 'next-gen' pics look like CGI to me...
mckmas8808 said:Is it possible to let the gamer control a CGI clip?
mckmas8808 said:I think this is current gen too. The next-gen pics look extremely better on the X360.