Like I say, it reads like a spoken interview. You don't always hit the points and know the single line when you've got people firing the questions at you - who knows how / where this was conducted as well.
Naaaah... he's being evasive and he knows it.
I would accept one "misheard" question leading to an erroneous answer, but no one would do that 4 times in a row.
I don't think it is curious at all. From a historical perspective, others have already pointed out that the franchise hasn't been blind to before. However, we've been speculating about whether the title could have been in trouble from a financial perspective, and Phil's comments clearly highlight this. Look at this particular comment:
(...)
The operative word there is continuing - he's not even talking about an incremental spend from the prior title, he saying they need a partnership to even maintain equivalence.
IIRC, the first release of Tomb Raider barely got them in the black, but the definitive edition got them lots of profit. They mentioned it during one of Square Enix's quarterly results.
The IP's brand had suffered a lot throughout the past 8 years, so this was a big budget title carrying some sort of
negative hype, without any support from a console manufacturer for the marketing money it deserved. As good as the game might have been (which it was), I don't think it could be the instant success that S-E was apparently expecting.
But after the great critic reception and getting console owners to see how great the graphics were in the definitive edition, there was already great anticipation for the second installment of the remake. The gaming world right now likes the Tomb Raider franchise a lot more than the gaming world in early 2012.
That said, I find it very hard to believe that Crystal Dynamics was having trouble getting funding for the second installment. The first game got the franchise in gamers' hearts and gave S-E a profit. The second game is expected to have a much better paved road.
So even though we found out, on the day of the announcement, that the game (a year out from release) could end up on other platforms, Phil Spencer is now getting knocked for taking four questions to answer rather than one.
He's getting knocked for giving four non-answers before admitting he was never going to answer the first question.
We all know why he didn't want to say when the game will be out on PC and/or PS4. He doesn't want to say how long people will have to wait before getting a version for their platform. He wants people to feel compelled to buy the xbone on the perspective that getting Tomb Raider could
take years before being available for their current platforms. It's an understandable business decision like any other.
But if he wanted to pass as an
honest person (which he did want, looking at his thoughts on Uncharted), he should've just answered the question the first time instead of the fifth.
I've spoken about Phil Spencer as a business entity and his impact on the business. His approach in that interview came across as evasive which only antagonised parts of the market they're trying to sell to. MS can either carry on with that strategy, or change it with a more comfortable front-man. The latter choice will improve their relations with the core gamer.
Whether they want to do that or not is their choice, but I see nothing wrong with the observations of an interview and its response from its audience. It's all part of MS's messaging and this is IMO another piece of evidence that they messaging isn't working.
I wonder if all this is Phil Spencer still trying to put out the fire caused by Don Mattrick's continuous fuck-ups.