He just went about the answers in a very verbose, indirect way.
EuroGamer said:The other aspect to the reaction had to do with the wording of the description of the deal, which was specific. People were wondering whether this game would eventually launch on other platforms. What is the nature of the exclusivity you've secured?
Phil Spencer: I don't own them building Tomb Raider on other platforms, so I'm just not the person to talk to. I can't talk about the franchise that way. I can talk about the deal I have.
So exactly what is the deal you have?
Phil Spencer: I have Tomb Raider shipping next holiday exclusively on Xbox.
Is that Xbox One only?
Phil Spencer: Let me clarify that one. It is Xbox 360 and Xbox One. I want to be clear on that. It is on 360 and Xbox One, and people should take that away. I'm not trying to fake anybody out in terms of where this thing is. What they do with the franchise in the long run is not mine. I just don't control it. So all I can talk about is the deal I have.
I know obviously 360 and Xbox One. I know that part of it. I don't know where else Tomb Raider goes. I don't.
But do you have a timeframe you've agreed upon in terms of the exclusivity you have? Do you have the exclusivity for a certain amount of time? That's what our readers are asking us to try to find out.
Phil Spencer: Yes, the deal has a duration. I didn't buy it. I don't own the franchise.
I don't know anyone who in ordinary conversation would come up with such convoluted, obtuse ways to answer a straightforward question that lends itself to a straightforward answer using industry standard language. If that's how Phil Spencer talks naturally, MS may want to replace him as a mouth piece. Comments to that article show the usual 'politician' references to someone not giving a simple answer. Gamers like straight-talking.EuroGamer said:The other aspect to the reaction had to do with the wording of the description of the deal, which was specific. People were wondering whether this game would eventually launch on other platforms. What is the nature of the exclusivity you've secured?
Phil Spencer: It's a timed exclusive coming to XB360 and XB1. The game will only be available in 2015 on Xbox. Crystal Dynamics can pursue any other business opportunities after this.
Alternatively... I don't know anyone who in ordinary conversation would come up with such convoluted, obtuse ways to answer a straightforward question that lends itself to a straightforward answer using industry standard language. If that's how Phil Spencer talks naturally, MS may want to replace him as a mouth piece. Comments to that article show the usual 'politician' references to someone not giving a simple answer. Gamers like straight-talking.
He hasn't obscured the info, but he could have presented it in a far more transparent way. It took EG four questions to finally get the essential info that there was a duration on the exclusivity. The length of the duration isn't important as it's assumed to be 6-12 months as the industry norm, and a far longer duration would be unlikely as it'd hurt the value of the game on other platforms.That is crystal clear to me...telling the duration of the deal, automatically damages the value of the deal.
I don't disagree, but as part of MS's PR, I'd advise a different front-man who can present content in a way that gamers like. Other interviews like Yoshida and Mattrick are much more to the point. Yoshida's interview here is accompanied by lots of positive comments about his approach, and I agree with them that he seems very approachable. Compare that to the comments that accompany Spencer's interview. Several highlight PR speak and dodging the answers. MS's position isn't going to be helped if their communication is struggling to get through, whether that's because of wording or presentation, both of which I think they're struggling on.Like I say, it reads like a spoken interview. You don't always hit the points and know the single line when you've got people firing the questions at you - who knows how / where this was conducted as well.
The oddest thing about that whole interview was the way he assumed control and ownership of everything at Xbox, i.e the amount of times he refers to things Xbox decisions as "I.." as opposed to "we..". There are are a few "we" uses but they're far outweighed by I.."He just went about the answers in a very verbose, indirect way.
I don't disagree, but as part of MS's PR, I'd advise a different front-man who can present content in a way that gamers like. Other interviews like Yoshida and Mattrick are much more to the point. Yoshida's interview here is accompanied by lots of positive comments about his approach, and I agree with them that he seems very approachable. Compare that to the comments that accompany Spencer's interview. Several highlight PR speak and dodging the answers. MS's position isn't going to be helped if their communication is struggling to get through, whether that's because of wording or presentation, both of which I think they're struggling on.
That would go down fabulously well!Simple as that or may be add the caveat and state that their job isn't to elucidate their exclusivity agreements to non or non potential xbox users.
Alternatively...
I don't know anyone who in ordinary conversation would come up with such convoluted, obtuse ways to answer a straightforward question that lends itself to a straightforward answer using industry standard language. If that's how Phil Spencer talks naturally, MS may want to replace him as a mouth piece. Comments to that article show the usual 'politician' references to someone not giving a simple answer. Gamers like straight-talking.
I don't know if Sony think about game acquisitions like that. Despite the fact that SOE are developing H1Z1 they had the DayZ creator at their Gamescom conference. If you end up with two great, similar games due out the same time that gives you options, particularly if one slips and even if one doesn't, you can just space them out by a couple of months.It sounds like MS were the only ones to step up and accept SE's advances. After all why would Sony step up since they already have Uncharted and Tomb Raider will be releasing in direct competition to it?
Right. SE might not have any plan of tripling the sales of this popular title as soon as the contract is expiring. It's perfectly conceivable that they hate money.Except that there may be no timeline or even definitive plans from Square Enix to do a PC or PS4 version. Hence, he can't comment on it. He may only know that SE "might" do it or "might not" do it.
You can't be serious?Except that there may be no timeline or even definitive plans from Square Enix to do a PC or PS4 version. Hence, he can't comment on it. He may only know that SE "might" do it or "might not" do it.
I don't know if Sony think about game acquisitions like that. Despite the fact that SOE are developing H1Z1 they had the DayZ creator at their Gamescom conference. If you end up with two great, similar games due out the same time that gives you options, particularly if one slips and even if one doesn't, you can just space them out by a couple of months.
Look at their treatment of Major League Baseball and MLB The Show. The former is third party and the latter first party and they've always both had prominent billing on Sony sites. I'm not saying Sony are some super altruistic entity, but they do an outstanding job of giving the appearance of a company that just wants to enrich the diversity of their games library, even if they sometimes cannibalise sales of first party franchises.
I think it more likely that they just didn't feel the need for another game in that release window rather than they were worried about it competing with U4.
Right. SE might not have any plan of tripling the sales of this popular title as soon as the contract is expiring. It's perfectly conceivable that they hate money.
The reason fans want to know when this deal expires is so they can make an informed decision about their purchase. Nobody's asking MS when it's coming out on PC/PS4, nor any specifics, they're asking how long is this deal.
Then there's no incentive for Sony to pony up because they have this great game called Uncharted 4 (I hope!).Sure but what if the conditions from Square Enix Eidos was that they required 5 million, 10 million, 20 million, or some other high dollar figure in order to finish the game for your platform. Otherwise they would stop development as they need to focus finishing their core Japanese IP games.