D
Deleted member 11852
Guest
It would still be dark because of all the smoke from the fires. Your analogy doesn't work.
Smoke rises. The SE/CD wagon is a wagon with wheels not a new fancy sky car!
It would still be dark because of all the smoke from the fires. Your analogy doesn't work.
Limiting to a particular platform for a certain amount of time does not necessarily equate to a lower return on investment to the publisher/developer. Even in the case that a title were entirely exclusive it is still conceivable that the returns can be greater. If MS have waived the publisher license fees on copies sold, that will considerably raise their returned per copy sold, likewise with MS doing the heavy lifting on the initial marketing the overall spend will be much reduced; other things may be done such as a forced bundling deal for a period that will result in a higher percentage of copies sold into XBOX customers than achieved naturally, etc., etc.I'm not sure how making the game exclusive to the platform with half the userbase of the competition can be considered rescuing the franchise, at most it's postponing it's demise.
I'm not sure how making the game exclusive to the platform with half the userbase of the competition can be considered rescuing the franchise, at most it's postponing it's demise.
They didn't take anything out of your hands. Have you even seen a screenshot of gameplay? As far as I know, there haven't been any. You haven't paid a penny for the product either. It is not yours. You did not own it. Nothing was taken from you. I suppose you could say they took away the opportunity to play it, even though that now seems they've just delayed your opportunity to play it. From everything I've read, it sounds like Microsoft is helping to pay for development and is directly lending a hand in terms of technical assistance. It is more of a business arrangement than a lump sum of money and some papers signed.
There's an assumption that development was on track and healthily financed. Although that may be true, there's the possibility that the game was precariously positioned. What if SE felt they couldn't afford to finish the game? There'd be several options, from getting a loan to doing a deal with a console company. It's wrong to assume MS weren't needed and aren't the saviours here; we don't have enough details to know. I'll agree that in likelihood MS probably weren't needed, but 'innocent until proven guilty.' It's bad form to be throwing around accusations as fact (and I hold up my hands an accept that my original belief was just moneyhatting).I'm not sure how making the game exclusive to the platform with half the userbase of the competition can be considered rescuing the franchise, at most it's postponing it's demise.
I don't think that purely capitalistic view is accurate or a health way for developers/artists to approach their business. Beyond the material experience of the game, there are emotional connections made and, if your game is very good, a desire to revisit the game world. That's why devs/publishers like franchises, because they give much more after the original investment in the IP. So after giving gamers this experience and them knowing more is coming, to withhold that generates negative feelings. If a game folds due to business reasons, fans are sad. If the game is blocked by legal reasons, fans get angry. In this case, when the product is being made but with a change in conditions needed to access it making it very costly, fans also get angry. It's similar to an artist taking a work like Game of Thrones or Harry Potter and charging $200 for the last episode/series. In business terms that's perfectly fair, but the response from fans would not be quiet acceptance. Whether people should except that or not is an RSPCA discussion. For the purpose of discussing gaming business, devs/publishers should be aware of how people are going to respond and make their choices accordingly. In business terms I guess you'd call it 'good will' and then you stick a dollar value on it.Also, when you buy a game, you're not paying for the sequel. You're playing for the game you're playing. You bought TR, not the sequel. What does a company owe you after you've given them money and they've given you the product you paid for?
It depends on how well SE as a company is doing. If the profits from TR have been spent on other things and there's no money left, it's quite possible the success of TR isn't enough to sustain its sequel.If a "7 million copies sold" game needs financial help to get a successor
Yep, Sony is just as guilty of doing this kind of shady practices as Microsoft, In fact Sony is much worse, at least Microsoft is more tolerant to losing exclusives to PCs than Sony.Sony never does these things anymore, my ass. They are just better at marketing it than Microsoft.
Do we know if MS' deal with Square predates E3?
...
I don't think that purely capitalistic view is accurate or a health way for developers/artists to approach their business. Beyond the material experience of the game, there are emotional connections made and, if your game is very good, a desire to revisit the game world. That's why devs/publishers like franchises, because they give much more after the original investment in the IP. So after giving gamers this experience and them knowing more is coming, to withhold that generates negative feelings. If a game folds due to business reasons, fans are sad. If the game is blocked by legal reasons, fans get angry. In this case, when the product is being made but with a change in conditions needed to access it making it very costly, fans also get angry. It's similar to an artist taking a work like Game of Thrones or Harry Potter and charging $200 for the last episode/series. In business terms that's perfectly fair, but the response from fans would not be quiet acceptance. Whether people should except that or not is an RSPCA discussion. For the purpose of discussing gaming business, devs/publishers should be aware of how people are going to respond and make their choices accordingly. In business terms I guess you'd call it 'good will' and then you stick a dollar value on it.
Yep, Sony is just as guilty of doing this kind of shady practices as Microsoft, In fact Sony is much worse, at least Microsoft is more tolerant to losing exclusives to PCs than Sony.
I wouldn't even describe myself as a capitalist. I guess every response I can post to this is RSPCA territory. All the best to the people who never learn they are not a victim every time they feel disappointed. They have a life-long emotional roller-coaster ahead. PM me if you're struggling.
I'm not sure how making the game exclusive to the platform with half the userbase of the competition can be considered rescuing the franchise, at most it's postponing it's demise.
So Microsoft is spending money buying software now (that will have no effect anyway), instead of spending (less) money on the GPU in the first place so they wouldn't have to do that.
As has been discussed, that's not necessarily the cause. At the very least it safeguards the possibility of playing the game and at best it has the potential to result in a better game. So, no, I don't believe that it will result in nothing.I was listening to a podcast that made an interesting point; if you're already an Xbox One owner you gain nothing from this because you were already guaranteed the game anyway.
Current owners are already a captured audience, which are not the primary driver for such deals.I don't get Microsoft sometimes. This move has the potential to piss everyone off that already owns a current-gen system.
I can't believe they're splitting them up by console. That's extremely lame. I don't have either of those consoles, so it's no real worry to me, but I think it will be disappointing to fans.
As has been discussed, that's not necessarily the cause. At the very least it safeguards the possibility of playing the game and at best it has the potential to result in a better game. So, no, I don't believe that it will result in nothing.
Current owners are already a captured audience, which are not the primary driver for such deals.
My point is that the fud was gaming website generated, which is becoming the modus operandi of this gen. Or you could argue that Microsoft got smart and knew that the media would twist and contort whatever they were going to say, so they used the media as a fud generation tool knowing they would do exactly what they did to start false talk and outrage (ie, free advertising). Two can play at that game, so they may as well use those jackals for something beneficial to the company.
There's an assumption that development was on track and healthily financed. Although that may be true, there's the possibility that the game was precariously positioned. What if SE felt they couldn't afford to finish the game? There'd be several options, from getting a loan to doing a deal with a console company.).
It's wrong to assume MS weren't needed and aren't the saviours here; we don't have enough details to know.
I'll agree that in likelihood MS probably weren't needed, but 'innocent until proven guilty.'
It's bad form to be throwing around accusations as fact (and I hold up my hands an accept that my original belief was just moneyhatting).