The PSVR launch thread

I never said hardware region locked. I said digital region locked.

Even you can install and play Physical region 1 disc on region 2 account.

And the region lock is not just the DLC. It's for all digital content. Including full games.

That's why I said digital region lock.

I think you got confused with PS4 set as "primary". Because setting ps4 as primary ties your license to the hardware. Thus allowing you to play any digital games and any dlc from any regions.

PS hardware is not region locked.

AFAICT the only things that are locked are;

1) if you buy DLC you have to ensure it's from the same region
2) if you buy a game from one country you can't download it from another

Personally I would not describe this as "PS4 digital content is region locked."
 
Got my headset yesterday. Wow, that was quick. (ordered it on Friday from Amazon France) Did a whole bunch of demoing first. Loved Battlezone. Felt it a tiny little bit in my stomach, but I wouldn't really describe the slight tingling sensation as uncomfortable. It was actually adding a little to the feeling of immersion. BZ also showed me that there's nothing quite like a bad-ass cockpit design in VR. Just about all of the above applies to Eve Valkyrie as well. Thumper was super dope (the guy who reviewed Rez for Eurogamer called it Rez's glue sniffing little brother - apt description if I ever read one) and so was Rez.

Judging from everything I've played, going sub-native res really doesn't seem like a very good idea. The feeling of immersion is still there, but the likes of Driveclub, Croft Manor VR and Here They Lie just look awfully grimy on the head set. Tomb Raider without the comfort controls gave me instant motion sickness, by the way, and that's despite a game speed that's never any faster than crawling. I guess no fps games in vr for me. Unless there's a cockpit of course.

Playroom VR was definitely another highlight for me. It's super adorable, not to mention absolutely splendid looking. I definitely want to get all the toys out of that crate machine and fill that endlessly charming diorama. Games like Playroom, Battlezone and Rez also demonstrate that while headsets have a long way to go in terms of resolution, it also needn't be an issue.
 
And when you turn around in the room with the crate machine there's all the cute little robots behind you.:oops: I actually bumped my head into the wall behind my couch because I tried to move too close to them.
 
Playroom also one of the best visually! Also one of the best comfort! Also awesome simple gameplay.

I seriously get a Nintendo vibes from it.
 
I was also thinking, as PSVR works with any HDMI input...I could essentially output my amp and view any content in cinema mode...my amp has 2 outputs so I can't see why this wouldn't work!?

Oh, and a pro-tip - if you have a decent amp (with subwoofer) try this, I have the sound on a lowish level (so not to upset the 3D effect) but whack the bass to maximum so I still get a really deep bass feeling, especially great with music based games
 
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Okay, time for my own unpopular opinions:

- Allumette is cute but soooo slooooowwww paced that it becomes horribly boring (for me, at least).
- Invasion was better IMO
- WTF is the point of Thumper in VR? It's a temple-run-esque game where all you do is either jump or turn. IMHO it gains almost nothing in VR compared to a 2D screen, since aside from the stuff in the linear path everything is black.
- Tried Until Dawn's demo at night, alone in the living room with all the lights off. My courage lasted about 47 seconds, counting with the intro screen and loading times. Nope nope nope nope. Need to do that and the other horror demos with someone holding my hand and constantly telling me "it's okay, it's all fake".

- Playroom VR was the perfect proof of concept for VR + social experiences.
- Payroom VR's platformer was the best VR game for me, so far. Even though the 2nd player experience was rather crappy because the controls are very clunky (gyroscope-based view controls? really..?)

- Waiting for Tethered reviews later this month. It's a god simulator resembling populous (with a mix of Don't Starve, because monsters come out at night) and it looks fantastic. It may very well be my first VR full-game.
 
Thumper doesn't stay all black though ... ;) but it is really a music rhythm game with insanely cool graphics (if you're into that). The graphics build up. Personally I thought it was far better in VR and there are several reviews stating that this is one game that works in both 2D and VR that they would play in VR every time.
 
Thumper in VR looks like crap tho. Albeit it does increase the immersion by a lot.

Even more awesome when I increased my speakers volume. The thumping oooooooooooh

Eyes got shattered by VR. Ears by positional audio. Body by subwoofer.
 
Spot-on Summer Lesson review from wired https://www.wired.com/2016/10/summer-lesson-playstation-vr/

You don't even have hands! There's lots of objects in her room but all are non interactive.

I can't grab her books!
I can't open her drawers.
I can't do anything.

It's basically just a super thin visual novel.

Although to be fair, summer lesson was not meant to be a full game. It was designed just as a tech demo.

And it does feels like a tech demo. Complete with the very limited play area, the bugs, the shortness, etc.

If they ever made summer lesson 2 and adopt job Simulator (or at least London heist) interactivity with objects (including hidden interaction, story, and quest), it will be much better.
 
Thumper in VR looks like crap tho. Albeit it does increase the immersion by a lot.

Even more awesome when I increased my speakers volume. The thumping oooooooooooh

Eyes got shattered by VR. Ears by positional audio. Body by subwoofer.


Like crap, really? Hmmm. Is the demo worse than the full game? Or did I just get far into the game much faster than most people? (I'm a musician so rhythm games are generally easy)

Tethered does indeed look neat. It'll be out next week or so too.

 
Nice quick overview of titles out this year by the way:


EDIT: I agree by the way that Harmonix drawing stuff is actually quite a lot of fun. Definitely look forward to something like that from Media Molecule now.
 
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Spot-on Summer Lesson review from wired https://www.wired.com/2016/10/summer-lesson-playstation-vr/

You don't even have hands! There's lots of objects in her room but all are non interactive.

I can't grab her books!
I can't open her drawers.
I can't do anything.

It's basically just a super thin visual novel.

Although to be fair, summer lesson was not meant to be a full game. It was designed just as a tech demo.

And it does feels like a tech demo. Complete with the very limited play area, the bugs, the shortness, etc.

If they ever made summer lesson 2 and adopt job Simulator (or at least London heist) interactivity with objects (including hidden interaction, story, and quest), it will be much better.
That's like reviewing the plot of a porno.
 
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