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      3dcgi replied to the thread The old "Edge Anti Aliasing".
      It's not a perfect analogy. I was trying to distinguish it from SSAA without bothering to go into details. MSAA allocates extra memory...
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      3dcgi replied to the thread The old "Edge Anti Aliasing".
      It you go past the 90s into the 2000s, Matrox Parhelia implemented edge AA. They called it Fragment Anti-Aliasing (FAA) and it only...
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