The GT5 expectation thread (including preview titles)*

Status
Not open for further replies.
Could we expect this from GT6?

f7a1b742c4.jpg
 
What is that image from? Theres some weird looking blur line in that picture. And the lighting looks kinda odd.

Not to mention the reflections - you can see trees standing straight as if you were looking through the car. Totally wrong perspective if those were real trees reflected on the windscreen - which really should just reflect the sky and clouds at that angle with the camera...
 
Question: At one of the last E3s it had mentioned having like 20 (forget exact number of cars) on track at the same time. Anyone else remember this, or have a link? And was that for the GT HD, GT Prologue, or GT5 full? CONFUSING! :oops:
 
It's a globally illuminated CGI. The DOF looks fine. The reflections I can't really tell because it's a static image.
 
Question: At one of the last E3s it had mentioned having like 20 (forget exact number of cars) on track at the same time. Anyone else remember this, or have a link? And was that for the GT HD, GT Prologue, or GT5 full? CONFUSING! :oops:

The 20 cars were for GT:HD Classic (the GT4 assets in HD).
 
It's a globally illuminated CGI. The DOF looks fine. The reflections I can't really tell because it's a static image.

Probably reaching here, but I'd say that might be possible with GT5 in photomode. GT4 and Tourist trophy had some pretty cool lighting affects in photomode that could make a image look pretty similar to that. Car models in GTHD with photomode 16XAA could display that amount of detail Already. Add some DOF and it should look pretty close.
 
GT5's photomode could end up being very realistic. They could go to town with offline rendering techniques - big AO maps, raytraced reflections and refractions, and all sorts. Take the cars we're seeing and put them in some very high quality clsoed environments, and you'd be pretty close already!
 
Never could have figured out that coming from you. :rolleyes:

Running out of ideas to bash any PS3 game? :LOL:

I doubt any game has realistic car sounds. Feel free to prove me wrong though.

Its just a demo we are looking at here, and its already looking pretty darn good. Why don't we wait til GT5 and if the sounds ain't fixed by then, shame on them.


Its not about bashing a PS3 game. BTW, It fun when people find reasons to defend\"attack" games :)

The reason this was brought up was because Inefficient here claimed that the engine sounds "authentic" and "accurate". The Ferrari sounds in this game sounds more like my Electric shaver than an actual 6 litre V12 powered car.

Car sounds in general is something ive never heard being done "right", PGR3 is good at some of the engines, but its mostly to high pitched whining. TD:U has some good sounds, but also alot of high pitched electric shavers going about.
 
Its not about bashing a PS3 game. BTW, It fun when people find reasons to defend\"attack" games :)

The reason this was brought up was because Inefficient here claimed that the engine sounds "authentic" and "accurate". The Ferrari sounds in this game sounds more like my Electric shaver than a 6 litre V12 powered car.

While I'm sure that the sounds aren't going to be 100% authentic (PD doesn't have the best of track records just yet), you do have to remember that in real life, you very rarely hear a car rev up to anything like you do while racing it in GT. In order to hear in game what we hear on the street, you'll have to have external cam and keep the revs low (and the volume insanely high, but that's another matter).

Having said that, so far sound in games still has a long way to go, especially in a game that has many different cars (single car games achieve better results generally, as well as PC games that alot a lot of memory to sound)
 
While I'm sure that the sounds aren't going to be 100% authentic (PD doesn't have the best of track records just yet), you do have to remember that in real life, you very rarely hear a car rev up to anything like you do while racing it in GT. In order to hear in game what we hear on the street, you'll have to have external cam and keep the revs low (and the volume insanely high, but that's another matter).

Why do they have to keep te revs low? if you keep the revs low in the game you should just hear the engine at low revs. If you rev it you should hear it at high revs. You have to record all the rev ranges anyway because you dont get at 8000+rpm instantly.
 
While I'm sure that the sounds aren't going to be 100% authentic (PD doesn't have the best of track records just yet), you do have to remember that in real life, you very rarely hear a car rev up to anything like you do while racing it in GT.

That doesnt change the fact that it doesnt sound even remotely close. My own CLK with a 3,5 litre V6 sounds ten times more beefy when revving it up to the red mark than the Ferrari in GTHD.

In order to hear in game what we hear on the street, you'll have to have external cam and keep the revs low (and the volume insanely high, but that's another matter).

Why would you have to have the volume insanely high? The sound coming from the speaker is the same, if you put it on 100db or 50db (assuming your speakers are good enough ofcourse)
 
The best thing about this demo is the expectations already set for GT5. Now anything less will be frowned upon :)

I'll be anxious to see this game running at the same graphics and lighting level with 15 other cars on the tracks, 100's of cars to choose from, loads more tracks, physics, collisions, tire marks left on the road and better smoke effects. All that running at 1080P/60. Bring it! :D
 
That Ferrari wastes about 400 horsepower worth of energy out of it's tailpipe. That's 400hp in addition to the hp that turns the drivewheels. Much of that wasted hp is acoustic energy. If it doesn't sound "beefy" enough, then check your audia equipment!
 
That Ferrari wastes about 400 horsepower worth of energy out of it's tailpipe. That's 400hp in addition to the hp that turns the drivewheels. Much of that wasted hp is acoustic energy. If it doesn't sound "beefy" enough, then check your audia equipment!

The problem is that it sounds like a tuned up electric shaver in GTHD, and not like a V12.
 
Than there is something wrong with your ears. The simple fact is that the sound is just not even remotely close to the real thing. It might be on your setup, bit if it sound completly wrong on 99,9% of the setups I thinks its safe to say the problem lays at GTHD and not at the people's setup.
 
Status
Not open for further replies.
Back
Top