Digital Foundry Article Technical Discussion [2024]

That should be obvious to anyone. Unfortunately it's not and those PC ports are often labelled as "bad" just because PS5 run them very well. When It's just the "close to the metal" that is still a thing on PS hardware thanks to more efficient APIs.
Well, no. No one called Rift Apart a bad port. The others such as TLOU were bad because of crashes, memory leaks, visual bugs, missing/broken graphical features and more.

GOWR wasn’t a terrible port but had a lot of problems such as the awful Zen 2 performance, the tessellation bug, missing effects on NVIDIA hardware, and many other issues.
 
That should be obvious to anyone. Unfortunately it's not and those PC ports are often labelled as "bad" just because PS5 run them very well. When It's just the "close to the metal" that is still a thing on PS hardware thanks to more efficient APIs.

And BTW I hope people won't use one port to judge PS5 Pro hardware. Alan Wake 2 was already running terribly on PS5 hardware... It's just not a game tailored to consoles with limited bandwidth.
The lack of bandwidth is absolutely one reason to "judge" the Pro. It's a big deal, and this won't be the only game where it suffers as a result. Its RT capability is still atrocious, too.
 
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